Thermodynamics (Skill)

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Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit.
Primary Attribute Intelligence
Secondary Attribute Memory
Time Multiplier 3x
Overload Heat Damage -5%
Required Skills
Primary N/A
Secondary N/A
Tertiary N/A
From Empire N/A ISK
View Skills by Group

The Thermodynamics skill allows you to 'overload' most active modules on a per-cycle basis, giving them a significant fixed percent boost in functionality or capability that is listed in their attributes tab. The overloaded module also inflicts approximately the listed amount of damage (modified by Thermodynamics skill level and the heat-sinking effect of any adjacent offline modules) on itself and on nearby modules in the same rack. Damage does not affect the function of a module, but a module that has taken 100% damage will go permanently offline until repaired at a station. Modules with less than 100% damage can be repaired in-flight (while inactive) using Nanite Repair Paste.

The bonus effect from a module overload is currently not affected by any skills; Thermodynamics only affects the damage they take.

Note that as of Dominion, the requirements to train Thermodynamics have been drastically reduced. It formerly required Energy Management V, now down to a mere III.

For an in-depth explanation of when and how to best use Thermodynamics, see Heat.

Required Skills