|Copy Speed Bonus||-5%|
|View Skills by Group|
Science is a prerequisite for a whole range of miscellaneous skills, including many used only for R&D. It is also needed for operating tractor beams.
- Skills: Genetic Engineering, Energy Pulse Weapons (with Engineering II), Shield Emission Systems (with Engineering III), Energy Emission Systems (with Engineering III).
- Skills: Archaeology (with Survey III), Hacking (with Electronics Upgrades III), Research, Laboratory Operation, Cybernetics, Astrometrics, High Tech Connections (with Social III).
- Hemorphite Processing, Jaspet Processing, Kernite Processing, Omber Processing, Plagioclase Processing, Pyroxeres Processing, Scordite Processing, Veldspar Processing (all with Refining V).
Level IV: Small Tractor Beam.
- Skills: Thermodynamics (with Engineering V, Energy Management V), Metallurgy, Astrogeology (with Mining IV).
- Skills: Cloning Facility Operation (with Capital Ships III), Jump Drive Operation (with Navigation V, Warp Drive Operation V), Jump Portal Generation ( with Astrometrics V, Jump Drive Operation V), Doomsday Operation (with Energy Pulse Weapons V, Advanced Weapon Upgrades V).
- R&D Skills:
- Nanite Engineering, Electromagnetic Physics, Electronic Engineering (all with Electronics V).
- High Energy Physics, Plasma Physics, Hydromagnetic Physics, Graviton Physics, Laser Physics, Nuclear Physics, Quantum Physics (all with Engineering V).
- Amarrian Starship Engineering, Minmatar Starship Engineering, Rocket Science, Gallentean Starship Engineering, Mechanical Engineering, Caldari Starship Engineering, Astronautic Engineering, Molecular Engineering (all with Mechanic V).
Primary - N/A
Secondary - N/A
Tertiary - N/A