Category:Heavy Assault Cruisers

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A Heavy Assault Cruiser is a Tech 2 cruiser optimized for direct combat. Also see Recon Ships for other types of Tech 2 cruisers which fill different roles.

HACs are usually distinguished from their basic counterparts by having much more powerful weapons capabilities along with higher base shield and armor damage resistances in the racial damage types of their RP enemies.

HACs can be very potent ships in both PvE and PvP, but are also expensive and have serious vulnerabilities. HACs excel as damage dealers in smaller raiding gangs and in 1v1 combat, but will generally lose to battleships, particularly those with energy vampires or neutralizers. HACs are not particularly well suited to the meat-grinder combat of large fleet engagements, where their advantages are overshadowed by numbers, lag, range, and cost.

Overview

Here's a basic rundown of the different types of HACs:

Amarr:

Sacrilege - The Sacrilege, now revised by CCP to be a missile boat, can be effectively fit with an outstanding tank and heavy assault missiles for gang work or solo PVP.

Zealot - The Zealot is one of the best ranged DPS dealers for small gangs, combining good maneuverability with excellent DPS and tracking using long range beam lasers. It is absolutely devastating against any frigate-sized vessel, and is probably the single best anti-support ship in the game. It can also be fit with pulses for high DPS small gang support.

Caldari:

Eagle - The Eagle fulfills the Caldari sniper gunboat role. It is typically able to hit targets with its medium railguns at ranges as great as 200km, usually reserved for battleship snipers. Piloting an Eagle is an acquired taste, since the damage output is relatively low compared with the Muninn and Zealot. Like many Caldari ships, the Eagle is generally considered useless for solo PvP but is very effective in a specific fleet role.

Cerberus - The Cerberus is a cruiser sized missile boat that can effectively engage targets of any size at almost any range. This flexibility gives it a huge engagement envelope, making it difficult for a Cerberus pilot to ever be caught in a situation to which he cannot reasonably respond. The Cerberus is also viable in PVE applications, since it can fit an excellent passive tank while doing respectable damage with either heavy or heavy assault missiles.

Gallente:

Deimos - The Deimos' principal selling point is its massive damage potential. Two damage bonuses, when applied to blasters which are already the most damaging weapon in Eve, create a devastating armament. Unfortunately, the short range of blasters means that the Deimos must get very close to the target, which makes it quite vulnerable; given that the Brutix can do more damage in a fully insurable hull, the Deimos is one of the less commonly used hulls for PVP. One use of the ship, however, is ratting, since it does extremely high DPS, is very maneuverable, and can easily tank most spawns.

Ishtar - The Ishtar is an advanced cruiser sized drone carrier, and the HAC with the highest theoretical damage potential. Because its primary damage source are drones, which do not place a load on the ship's fitting capabilities, the Ishtar can find space for a formidable tank, secondary effect weapons like nosferatus, and electronic warfare modules. The Ishtar is an extremely dangerous 1v1 opponent for any ship. There is some contention as to whether the Ishtar's smaller size and higher speed account for its vastly increased price compared to the Dominix battleship, which fills a similar role while, being battleship sized, is able to fit a more powerful tank and more secondary weapons.

Minmatar:

Muninn - Minmatar long range HAC, most frequently equipped with long range artillery cannons. The main role the Muninn fills is as an anti-support ship, where it is quite effective due to it's high burst damage (the Muninn can kill T1 frigates in a single shot at 100 km). However, the Zealot is more effective than the Muninn in basically all roles, doing more damage with higher speed and agility and with better tracking. So if training from scratch, the Zealot might be a better ship for which to train.

Vagabond - The Vagabond is the fastest HAC, and the fastest cruiser sized ship. It is capable of breaking 1km/s with just an afterburner, shares the Muninn's nigh-invulnerability to lasers, and hits very hard at short to medium range with its high-falloff autocannons. It is the ultimate heavy tackler and an outstanding raiding ship, able to hit and run so quickly that even interceptors have trouble catching up. The Vagabond is one of the few ships that survived the speed changes in QR mostly intact, even with the vastly diminished efficacy of Snake implants and polycarbs. The effect of lowering overall speed has made the Vagabond at least as dangerous, if not moreso, in most situations.

Required and Recommended Skills

Heavy Assault Cruisers require a high number of skill points to fly well. At a minimum, you will require the following skills just to board the ship:

HACs quick reference

Name High Slot Med Slot Low Slot CPU Power Grid Turret Hardpoint Launcher Hardpoint Max Velocity Cap Shield EM/Ex/K/T Armor EM/Ex/K/T Drone Bay/Drone Bandwidth Cargo Bay
Sacrilege 6 4 5 400 tf 1030 MW 4 5 205 m/s 1625 1393 0/87.5/70/20 2088 50/80/62.5/35 15 m3/0 615 m3
Sacrilege Amarr Cruiser Skill Bonus:
  • 5% bonus to Heavy Assault Missile damage per level
  • 5% bonus to all armor resistances per level

Heavy Assault Ship Skill Bonus:

  • 5% reduction of capacitor recharge time per level
  • 5% reduction of missile launcher ROF per level
Zealot 5 3 7 320 tf 1180 MW 5 0 215 m/s 1500 984 0/87.5/70/20 2250 50/80/62.5/35 0 m3/0 240 m3
Zealot Amarr Cruiser Skill Bonus:
  • 10% bonus to Medium Energy Turret capacitor use per level
  • 5% bonus to Medium Energy Turret rate of fire per level

Heavy Assault Ship Skill Bonus:

  • 10% bonus to Medium Energy Turret optimal range per level
  • 5% bonus to Medium Energy Turret damage per level
Eagle 6 5 4 438 tf 875 MW 5 2 175 m/s 1375 2109 0/50/70/80 1266 50/10/62.5/86.25 0 m3/0 450 m3
Eagle Caldari Cruiser bonus:
  • 10% bonus to Medium Hybrid Turret optimal range per level
  • 5% bonus to shield resistances per level.

Heavy Assault Ship bonus:

  • 10% bonus to Medium Hybrid Turret optimal range per level
  • 5% bonus to Medium Hybrid Turret damage per level
Cerberus 6 5 4 440 tf 635 MW 0 5 185 m/s 1062.5 2004 0/50/70/80 1196 50/10/62.5/86.25 0 m3/0 650 m3
Cerberus Caldari Cruiser bonus:
  • 5% bonus to Kinetic Missile damage per level
  • 10% bonus to Missile Velocity per level

Heavy Assault Ship bonus:

  • 10% bonus to Light, Heavy Assault and Heavy Missile flight time per level
  • 5% bonus to Missile Launcher rate of fire per level
Deimos 6 3 6 350 tf 990 MW 5 0 205 m/s 1375 1160 0/50/85/60 2040 50/10/83.75/67.5 50 m3/0 315 m3
Deimos Gallente Cruiser bonus:
  • 5% bonus to Medium Hybrid Turret damage per level
  • 5% less penalty to max capacitor capacity for Microwarpdrive usage per level

Heavy Assault Ship bonus:

  • 10% bonus to Medium Hybrid Turret falloff per level
  • 5% bonus to Missile Launcher rate of fire per level
Ishtar 5 5 5 285 tf 700 MW 3 0 190 m/s 1125 1406 0/50/85/60 1618 50/10/83.75/67.5 125 m3/125 Mbit/sec 460 m3
Ishtar Gallente Cruiser bonus:
  • 5% bonus to Medium Hybrid Turret damage per level
  • 10% bonus to drone hitpoints and damage per level

Heavy Assault Ship bonus:

  • +5 km bonus to Scout and Heavy Drone operation range per level
  • +50 m3 extra Drone Bay space per level
Muninn 7 3 5 355 tf 1160 MW 5 3 204 m/s 1250 1582 75/50/40/60 2004 90/10/25/67.5 25 m3/0 415 m3
Muninn Minmatar Cruiser bonus:
  • 5% bonus to Medium Projectile Turret rate of fire per level
  • 5% bonus to Medium Projectile Turret damage per level

Heavy Assault Ship bonus:

  • 10% bonus to Medium Projectile Turret optimal range per level
  • 7.5% bonus to Medium Projectile Turret tracking speed per level
Vagabond 6 4 5 395 tf 855 MW 5 2 242 m/s 1062.5 1653 75/50/40/60 1337 90/10/25/67.5 25 m3/0 360 m3
Vagabond Minmatar Cruiser bonus:
  • 5% bonus to Medium Projectile Turret rate of fire per level
  • 5% bonus to max velocity per level

Heavy Assault Ship bonus:

  • 10% bonus to Medium Projectile Turret falloff range per level
  • 5% bonus to Medium Projectile Turret damage per level

Pages in category "Heavy Assault Cruisers"

The following 8 pages are in this category, out of 8 total.

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