Basic T1 Ships
Battleships are probably the single most generally useful ship in EVE. Fielding a large hit point base combined with slow, high damage large turrets earns their place in many applications such as fleet sniper DPS, complex and mission runners, as well as ratters. They are our fleet backbones and the most important ships in concert with our capital fleet.
Each of four races have three tiers of Tech I battleships. The first tier serve in specialized roles, such as drone carriers (Dominix) and heavy ECM jammer (Scorpion), while the second and third tiers (the latter added in the Revelations patch) comprise our standard fleet sniper backbone. The goal of our battleship sniper program is to deal 250 DPS out to 150km and with the ability to withstand any one Doomsday.
There are several variants in the battleship class. Two Tech II battleship classes exist, Marauders and Black Ops Battleships, but are highly specialized and very expensive for standard use. There is a great range of faction battleships (a faction ship is usually slightly improved over the basic ship, but at a huge cost).
As they are the largest class of subcapital ships, battleships have larger price tags for newer players. Tier I battleships are around 50-65 million ISK; tier II, 80-95 million ISK and tier III, 120-150 million ISK. Tier II and III are very similar in utility but some have well-defined roles which can exclude them from being good snipers.
GoonSwarm has a number of reliable battleship producers who provide the ships at very competitive prices.
Battleships are reliant on many skills to make them the tough battle machines they are. Piloting one well requires at least 3 months of support and gunnery skills, extending to an entire career of skills to fly a perfect battleship.
Many new players rush with the hull skills and feel the need to fly one the second they can. A battleship without adequate support skills is extremely vulnerable and unwieldy. Don't do this, the subsequent loss can be crippling.
To fly a battleship well requires good support skills. Many of these fall under the Engineering and Mechanic category, depending on how the battleship tanks (shields or armor). Engineering skills boost capacitor and shields, in both amount and recharge rate, as well as increasing power grid so that better guns and defenses can be fitted. Mechanic skills increase hull and armor hitpoints. Every pilot needs these skills, preferably at level V, regardless of whether they shield or armor tank. Additionally, the Electronics skill is necessary to maximize CPU for fitting.
Gunnery skills are more straightforward. Battleships use Large turrets, which needs to be trained to level V for Tech II guns. Gunnery support skills are also critical as unskilled large guns track poorly and deal much less DPS. Weapon Upgrades and Advanced Weapon Upgrades are critical as well since Large turrets have hefty fitting requirements. Every gunnery pilot needs these two skills to level V eventually.
Not all of these skills are required to be at level V to fly a good battleship. Training these support skills along with gunnery and spaceship command skills will yield an average battleship character with lots of room for improvement, instead of one who needs to retrain all the missed support skills.
Additionally, good navigation skills keep these ships from being complete space clunkers. Evasive Maneuvering IV is a good idea, as well as good MWD and warp drive skills. Other skills such as drones are important, especially for the Dominix and the Armageddon. Missile skills for the Scorpion and Raven are similar to gun skills, although none of our fleet snipers rely on missiles.
Battleships quick reference
|Tier 1||Tier 2||Tier 3|
|Armageddon||8||3||8||485 tf||16500 MW||7||0||125 m/s||5312||5469||0/50/40/20||6641||50/20/25/35||125 m3/125 Mbit/s||600 m3|
| 10% bonus to Large Energy Turret capacitor use per level.
5% Large Energy Turret rate of fire per level.
|Apocalypse||8||4||7||505 tf||20500 MW||8||2||115 m/s||7500||6211||0/50/40/20||7500||50/20/25/35||75 m3/75 Mbit/s||675 m3|
| 10% bonus to Large Energy Turret capacitor use per level.
7.5% bonus to Large Energy Turret optimal range per level.
|Abaddon||8||4||7||560 tf||21000 MW||8||1||110 m/s||6375||7000||0/50/40/20||8500||50/20/25/35||75 m3/75 Mbit/s||525 m3|
| 5% large energy turret damage per level of Amarr Battleship
5% armor resistance per level of Amarr Battleship
|Scorpion||6||8||4||750 tf||9000 MW||4||4||94 m/s||5312||6641||0/50/40/20||5469||50/10/25/45||75 m3/75 Mbit/s||550 m3|
|15% bonus to ECM Target Jammer strength, 20% bonus to ECM Target Jammer optimal and falloff range per level and 20% bonus to ECM Burst Range per level.|
|Raven||8||6||5||700 tf||9500 MW||4||6||115 m/s||5312||7500||0/50/40/20||6641||50/10/25/45||75 m3/75 Mbit/s||665 m3|
| 5% bonus to Cruise and Siege Launcher Rate Of Fire per level.
10% bonus to Cruise Missile and Torpedo Velocity per level.
|Rokh||8||6||5||780 tf||15000 MW||8||4||89 m/sec||6000||8500||0/50/40/20||7000||50/10/25/45||50 m3/50 Mbit/sec||625 m3|
| 10% bonus to large hybrid optimal range per level
5% bonus to all shield resistances per level
|Dominix||6||5||7||600 tf||9000 MW||6||0||120 m/s||5000||5469||0/50/40/20||6211||50/10/35/35||375 m3/125 Mbit/sec||600 m3|
| 5% bonus to Large Hybrid Turret Damage per level
10% bonus to Drone hit points and damage per level
|Megathron||8||4||7||550 tf||15500 MW||7||2||125 m/s||5625||5469||0/50/40/20||6641||50/10/35/35||125 m3/125 Mbit/sec||675 m3|
| 5% bonus to Large Hybrid Turret damage
7.5% Large Hybrid Turret tracking speed per level.
|Hyperion||8||5||6||600 tf||15750 MW||8||1||130 m/s||7200||7500||0/50/40/20||8000||50/10/35/35||100 m3/100 Mbit/s||675 m3|
| 5% large hybrid weapon damage per level
7.5% bonus to armor repair amount of armor repair systems per level
|Typhoon||8||4||7||600 tf||12500 MW||5||5||150 m/s||5000||6211||0/50/40/20||5469||60/10/25/35||175 m3/125 Mbit/s||625 m3|
| 5% bonus to Large Projectile Turret firing speed
5% bonus to siege and cruise missile launcher firing speed
| 5% bonus to Large Projectile Turret firing speed per level
5% bonus to Large Projectile Turret damage per level
|Maelstrom||8||6||5||640 tf||21000 MW||8||3||115 m/s||6000||8000||0/50/40/20||7500||60/10/25/35||100 m3/100 Mbit/s||550 m3|
| 5% large projectile weapon rate of fire per level
7.5% shield boost amount per level
Pages in category "Battleships"
The following 28 pages are in this category, out of 28 total.