Rorqual

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Rorqual
Rorqual
The Rorqual was conveived and designed by Outer Ring Excavations in response to a growing need of capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space.
High slots 6
Medium slots 7
Low slots 3
Rig slots 3
Power output 305000 MW
CPU output 920 tf
Turret slots 0
Launcher slots 0
Max targets 6
Shield capacity 90000
Shield resists
(EM/EXP/KIN/THERM)
0/60/40/20
Armor HP 30000
Armor resists
(EM/EXP/KIN/THERM)
60/10/35/35
Capacitor 54560
Drones 300 m3
Drone Bandwidth 125 Mbit/sec
Cargo 40000 m3
Max Speed 60 m/s
Insurance Cost 253,465,412.40
Insurance Payout 844,884,708.00
Updated for Apocrypha 1.1
Required Skills
Primary Capital Industrial Ships I
Secondary Capital Ships II
Tertiary Jump Drive Operation I
View Ships by Type

Contents

Overview

The Rorqual is the ORE Capital that was added with Revelations 2.2. In addition to a 40,000 m3 cargo bay, it has a 30,000 m3 Corporate Hanger, 250,000m3 Ore Bay and a 1,000,000 m3 Ship Maintenance Bay.

Please note that the Ship Maintenance Bay can only hold Industrial ships, Mining barges, Transports and Exhumers.

The Rorqual also features the ability to compress ore and Ice by a factor of about 20, thereby enabling mining operations in non-station systems. It also has a set of mining-related gang links, and It may also fit a capital tractor beam that can drag cans from 200km at 3km/s.

Aside from ore and ice compression (Psim's note: Don't compress Ice with the Rorqual. It takes a lot longer than rock ore and is usually worth just going the long way to the station in hauler chains), the Rorqual is best suited for smaller scale logistics, such as personal logistics (if you're rich) or production. Jump Freighters feature more storage space, but their prohibitive cost - Between three and four times the cost of the Rorqual - means that only the most dedicated logistics people can ever hope to afford them, making the Rorqual a better choice for the average person looking for a logistics-class capital ship.

Zastrow, leader of GoonSwarm Offensive Logistics, loses one or more of these ships every time we invade a system.

Jump Freighter pilots will envy your cloak. Rub it in...hard.

Informative link: The Rorqual

Bonuses

  • -5% reduction in fuel consumption for industrial cores per level
  • 5% bonus to mining foreman gang links per level while deployed
  • 50% bonus to range of capital shield transporters per level
  • 20% bonus to drone damage and hitpoints per level
  • 99% CPU reduction for clone vat bay
  • 99% CPU reduction for gang link modules
  • 99% CPU reduction for industrial reconfiguration modules
  • 99% CPU reduction for tractor beams

Skill Plan

It is extremely important to note that one of the last things you should train before buying your Rorqual is Capital Industrial Ships. There are capital level support skills you want to focus on first such as:

Advanced Spaceship Command to V
Jump Drive Operation to V
Jump Fuel Conservation to IV
Arkonor Processing to IV
Bistot Processing to IV
Crokite Processing to IV
Mining Director to IV
Graviton Physics to IV
Wing Command to at least II
Advanced Mass Production to IV
Scout Drone Operation to V
Minmatar Drone Specialization to II
Gallente Drone Specialization to II
Tactical Shield Manipulation to IV
Shield Operation to V
Shield Management to V
Capital Shield Operation to II

Highly Recommended

Industrial Reconfiguration to II but IV would be nice
Jump Drive Calibration to IV

There are other support skills as well that would be helpful, but without these you've got a defenseless, short range, useless 1.4 - 1.7b hunk o junk.

Logistics Skill Plan

It is extremely important to note that one of the last things you should train before buying your Rorqual is Capital Industrial Ships. Dedicated logistics folks don't really need the mining & leadership skills, but you may find yourself wishing you had them when the cool kids go on big mining ops.

Advanced Spaceship Command to V
Jump Drive Operation to V
Jump Fuel Conservation to IV
Jump Drive Calibration to IV
Advanced Mass Production to IV
Scout Drone Operation to V
Minmatar Drone Specialization to II
Gallente Drone Specialization to II
Tactical Shield Manipulation to IV
Shield Operation to V
Shield Management to V
Capital Shield Operation to II

Fittings

Basic Rorqual

High
1x Capital Tractor Beam I
1x Mining Foreman Link - Harvester Capacitor Efficiency
1x Mining Foreman Link - Laser Optimization
1x Mining Foreman Link - Mining Laser Field Enhancement
1x Clone Vat Bay I or a cloak (no one will seriously need a clone vat bay over the protection a cloak affords)
1x Industrial Core I
Mids
1x Capital Shield Booster I
1x Photon Scattering Field II
1x Heat Dissipation Field II
1x Invulnerability Field II
2x Cap Recharger II
1x Shield Boost Amplifier II
Lows
3x Expanded Cargohold II
Rigs
1x Cargohold Optimization II
2x Cargohold Optimization I

125,787m3 cargohold, so you can fit 4 blocks at a time in the processing lines. I think this will be the standard setup.

For Logistics work, the best ship selection for the maintenance bay is 2x Iteron Mk 5, 1 Mackinaw, and 1 Skiff.

It's actually 131,573m3 with this setup - Phil Miller

Hauling Rorqual

High
2x Heavy Energy Neut
2x Large Smartbomb
1x Capital remote armor/shield repper
1x Cloak
Mids
6x Cap Recharger II
1x Invulnerability Field II
Lows
3x Expanded Cargohold II
Rigs
3x Cargohold Optimization I

126,090m3 cargohold, little or no tank dont get caught. This is not a combat ship, unless your name is Zastrow. Same range/fuel usage as a dread.

Zastrow's Grave Combat Rorqual

High
Who really cares? You'll want a balance of neuts, smartbombs, and a cloak obviously.
Mids
1x Capital Shield Booster I
1x Photon Scattering Field II
2x Invulnerability Field II
2x Shield Boost Amplifier II
1x Cap Recharger II
Lows
3x Power Diagnostic System II
Rigs
3x Capacitor Control Circuit I

tanks a bit over 4k. Not really super impressive for a capital shield tank, but certainly more survivable than full-cargo ships. Still plenty of room to drop, stront, and harden a few towers.

Zastrow's oh jesus save me Rorqual

High
2x Heavy Energy Neut
2x Large Smartbomb
1x Cynosural Field Generator I
1x Cloak
Mids
4x Cap Recharger II
2x Invulnerability Field II
1x Capital Shield Booster
Lows
3x Expanded Cargohold II
Rigs
3x Cargohold Optimization I
126,090m3 cargohold
edit
(xttz)
Drones
A combination of ECM, T2 light and T2 Meds for shaking off tacklers
Remember not to fire smartbombs when using them...

when I tackled I turn on my tank and scream for help and pop a cyno for carriers. It's saved me twice

hugs and kisses