Orca

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Orca
Orca
The Orca is a collaboration between Outer Ring Excavations and Deep Core Mining Inc. Designed as a "sub capital" logistical ship with a mining command focus, it is ideal for the day to day needs of corporations or individuals. It is perhaps a stepping stone towards capital ships, filling a void between the regular and capital class ships making it more affordable with a wider range of use in all areas of space as it can use stargates and does not have a jump drive.
High slots 3
Medium slots 4
Low slots 2
Rig slots 3
Power output 430 MW
CPU output 960 tf
Turret slots 0
Launcher slots 0
Max targets 5
Shield capacity 10750
Shield resists
(EM/EXP/KIN/THERM)
0/50/40/20
Armor HP 6900
Armor resists
(EM/EXP/KIN/THERM)
50/10/35/35
Capacitor 4200
Drones 75 m3
Drone Bandwidth 50 Mbit/sec
Cargo 30000 m3
Max Speed 60 m/s
Insurance Cost 120 mil
Insurance Payout 403 mil
Updated for Apocrypha 1.1
Required Skills
Primary Industrial Command Ships I
Secondary N/A
Tertiary N/A
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Contents

Overview

This is the new mining support ship (CCP calls it an Industrial Command ship). Think of it as a mini-Rorqual that can't compress ore and has slightly weaker bonuses (3% per level vs. 5% for a deployed Rorqual), but doesn't need to be in siege mode to give extra bonuses, can carry non-mining ships in its bay, and is much easier to train into.

The cargo capacity is designed to accommodate a large volume of different types of cargo and is split between the cargohold (30,000 m^3 base capacity max expandable to around +100,000 m^3), a corp hangar (40,000 m^3) and ship maintenance bay (400,000 m^3).

The benefit of the corporate hangar is that it can be used as a secure location for storing ore because it is accessible by others. For example, when out on mining ops your haulers (if you still need them with the Orca present) can take from here instead of scooping jet cans.

The ship maintenance bay is very useful for moving a few ships out to a new location, either in space or a station, and also has the benefit of allowing your corp or fleet members to either refit in space or arrive in fast ships and switch to a mining barge or other ship. In addition, its Ship Maintenance Bay combined with its ability to travel through Empire make it a prime candidate for moving rigged ships.

It requires Industrial Command Ships 1, Mining Director 1, Mining Barge 5, Spaceship Command 5, and is expected to cost around 400 million ISK.

The Orca can also act as a mini-freighter for empire logistics. With expanded cargoholds and cargohold optimization rigs the cargo capacity can exceed 90k m^3, with the corporate hangar array providing an additional 30k m^3 of unscannable storage space. While the Orca with this configuration is as slow-moving as a freighter, it can warp at 2.7 AU/s, as compared with 0.75 AU/s in a conventional freighter. It can also hold a number of assembled ships in its ship maintenance bay, which is useful for transporting rigged ships in empire (since they cannot be placed in a freighter). The Orca can be quite useful for moving assets around in empire.

Feel free to edit the below setups.

Bonuses

Industrial Command Ships Skill Bonus:

  • 3% bonus to effectiveness of mining foreman gang links per level
  • 5% bonus to cargo capacity per level

Role Bonus:

  • 250% bonus to range of tractor beams (70km)
  • 100% bonus to tractor beam velocity (1km sec)
  • 500% bonus to survey scanner range (132km with Survey Scanner II)
  • Can fit 3 gang mods simultaneously

Fittings

The Basic Booster

High
Mining Foreman Link - Laser Optimization (cycle time / yield)
Mining Foreman Link - Mining Laser Field Enhancement (range)
Small Tractor Beam I
Medium
100MN AB II or named(For getting up to speed to warp much quicker, turn on then off, one cycle only)
Medium Shield Booster II
EM Shield Hardener(type is your choice) or Invulnerability Field II(or I)
Thermal Shield Hardener(type is your choice) or the second Invulnerability Field II(or I)
Low
Expanded Cargohold II
Expanded Cargohold II

Alternate Travel Fit

Note: You should always be scouted/escorted while moving an Orca through gates, if you're about to get into any trouble and can't/don't have time to warp to safe just do a logoffski like you would in a freighter. P.S. You should never engage anything in an Orca, that's just fucking stupid.  ;)

High
Improved Cloaking Device II(or Prototype I suppose)
Medium(same as above)
Low
Warp Core Stabilizer(type is your choice)
Damage Control II(Orca has shitload of structure) or second Warp Core Stabilizer

It sits in the belt, gives bonuses, and tractors full cans to itself. If you're using regular haulers, they warp directly to the Orca and remove the ore from the corporate hangar before flying it wherever it needs to go. Remember that if you are warping back and forth to haul ore, your gang links aren't operating because they shut off in warp. That said, this thing has a huge cargo hold so you may not mind losing the bonuses for a couple minutes every once in a while as the Orca empties its holds.