T2 Ship and Module Requirements

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This list is meant for quicker access of skills required to use T2 mods, it's a bit easier than going to the Eve-O database.

This is a work in progress, feel free to add any T2 mods requirements you don't see here. I am not adding weapons or ships to this, you may add to this or start a new "T2 Ships/Weapons" article if you'd like.


Contents

Ships

Frigates and Destroyers

  • All tech 2 frigates and destroyers require Racial Frigate V.
Interceptor - Interceptor I, Evasive Maneuvering V, Spaceship Command III
Covert Ops - Covert Ops I, Electronics Upgrades V, Spaceship Command III
Electronic Attack Ships - Electronic Attack Ships I, Electronics Upgrades V, Spaceship Command III
Stealth Bomber - Covert Ops I, Electronics Upgrades V, Spaceship Command III
Assault Frigate - Assault Ships I, Mechanic V, Engineering V, Spaceship Command III
Interdictor - Interdictors I, Destroyers V, Spaceship Command IV, Interceptors IV

Cruisers

  • All tech 2 cruisers require Racial Cruiser V.
Heavy Assault Cruiser - Heavy Assault Ships I, Assault Ships IV, Weapons Upgrades V, Spaceship Command V
Heavy Interdictors - Weapon Upgrades V, Spaceship Command V, Propulsion Jamming V
Logistics Cruiser - Logistics I, Signature Analysis V, Long Range Targeting V
Recon Ships - Recon Ships I, Covert Ops IV, Signature Analysis V, Spaceship Command V

Battlecruisers

  • All tech 2 battlecruisers require Racial Cruiser V, Battlecruisers V, Command Ships I, Warfare Link Specialist IV, Leadership V, and Spaceship Command V.
Field Command Ship - Heavy Assault Ships IV
Fleet Command Ship - Logistics IV

Battleships

  • All tech 2 battleships require Racial BattleShip V and Spaceship Command V
Maruaders - Marauders I, Energy Grid Upgrades V, Adv Weapon Upgrades V
Black Ops - Black Ops I, Cloaking IV, Jump Drive Calibration IV

Other

Transport Ship - Racial Industrial V, Transport Ships I, Industry V
Exhumer - Exhumers I, Industry V, Astrogeology V, Mining Barge V
Jump Freighters - Racial Freighter IV, Adv. Spaceship Command IV, Jump Drive Operation V, Jump Drive Calibration I

Drones

Light Drones

Acolyte II - Amarr Drone Specialization I, Scout Drone Operation V, Drones V
Hobgoblin II - Gallente Drone Specialization I, Scout Drone Operation V, Drones V
Hornet II - Caldari Drone Specialization I, Scout Drone Operation V, Drones V
Warrior II - Minmatar Drone Specialization I, Scout Drone Operation V, Drones V

Medium Drones

Hammerhead II - Gallente Drone Specialization II, Scout Drone Operation V, Drones V
Infiltrator II - Amarr Drone Specialization II, Scout Drone Operation V, Drones V
Valkyrie II - Minmatar Drone Specialization II, Scout Drone Operation V, Drones V
Vespa II - Caldari Drone Specialization II, Scout Drone Operation V, Drones V

Heavy Drones

Berserker II - Minmatar Drone Specialization IV, Heavy Drone Operation V, Drones V
Ogre II - Gallente Drone Specialization IV, Heavy Drone Operation V, Drones V
Praetor II - Amarr Drone Specialization IV, Heavy Drone Operation V, Drones V
Wasp II - Caldari Drone Specialization IV, Heavy Drone Operation V, Drones V

Other Drones

Mining Drone II - Mining Drone Operation V, Mining IV

Armor & Hull

Armor and Hull Repairers

Large Hull Repairer II - Mechanic V & Repair Systems II
Medium Hull Repairer II - Mechanic III & Repair Systems II
Small Hull Repairer II - Mechanic I & Repair Systems II
Small Armor Repairer II - Mechanic III & Repair Systems III
Medium Armor Repairer II - Mechanic IV & Repair Systems IV
Large Armor Repairer II - Mechanic V & Repair Systems IV

Armor Hardeners and Damage Controls

Damage Control II - Hull Upgrades IV
Armor Active Hardener II (All) - Hull Upgrades V
Resistance Armor Plating II (All) - Hull Upgrades IV
Energized Plating II (All) - Hull Upgrades V

Armor Plating

50mm/100mm Armor Plate II - Hull Upgrades III
200mm Armor Plate II - Hull Upgrades IV
400mm/800mm/1600mm Armor Plate II - Hull Upgrades V

Misc. Armor/Hull Upgrades

Cargo Expander II - Hull Upgrades II
Nanofiber Internal Structure II - Hull Upgrades II
Reinforced Bulkheads II - Hull Upgrades II


Shields

Shield Extenders

  • All Shield Extenders require Science I and Engineering II
Micro Shield Extender II - Shield Upgrades II
Small Shield Extender II - Shield Upgrades III
Medium Shield Extender II - Shield Upgrades IV
Large Shield Extender II - Shield Upgrades IV

Shield Boosters

  • All Shield Booster II require Engineering I
Small Shield Booster II - Shield Operation III
Medium Shield Booster II - Shield Operation III
Large Shield Booster II - Shield Operation IV
Xtra Large Shield Booster II - Shield Operation V

SCHILDTRANSPORTEN

  • All Shield Transporter II require Science II and Engineering III
Micro Shield Transporter II - Shield Emission Systems II
Small Shield Transporter II - Shield Emission Systems III
Medium Shield Transporter II - Shield Emission Systems IV
Large Shield Transporter II - Shield Emission Systems IV

Active Shield Hardeners

  • All Shield Hardener II require Engineering IV and Tactical Shield Manipulation IV
Ballistic Deflection Field II (Kin) - Tactical Shield Manipulation IV
Heat Dissipation Field II (Therm) - Tactical Shield Manipulation IV
Photon Scattering Field II (EM) - Tactical Shield Manipulation IV
Explosion Dampening Field II (Exp) - Tactical Shield Manipulation IV
Invulnerability Field II - Tactical Shield Manipulation IV

Shield Passive Hardeners

  • All Shield Resistance Amplifiers require Science I and Engineering II
Explosion Dampening Amplifier II - Shield Upgrades IV
Heat Dissipation Amplifier II - Shield Upgrades IV
Kinetic Deflection Amplifier II - Shield Upgrades IV
Magnetic Scattering Amplifier II - Shield Upgrades IV

Misc. Shield Mods

  • The following mods require Science I and Engineering II
Shield Flux Coil II - Energy Grid Upgrades IV
Shield Power Relay II - Energy Grid Upgrades IV
Shield Recharger II - Shield Upgrades IV

Engineering Equipment

PDSes, RCUs, etc.

  • The following mods require Science I and Engineering II
Power Diagnostic System II - Energy Grid Upgrades IV
Reactor Control Unit II - Energy Grid Upgrades V
Cap Recharger II - Energy Grid Upgrades III
Capacitor Flux Coil II - Energy Grid Upgrades IV
Capacitor Power Relay II - Energy Grid Upgrades IV

Energy Transfer Arrays

  • All Energy Destabilizer(Neuts) & NOS II require Science II and Engineering III
  • All Energy Transfer Array II require Science II and Engineering III
Small Energy Neutralizer II - Energy Emission Systems III
Medium Energy Neutralizer II - Energy Emission Systems IV
Heavy Energy Neutralizer II - Energy Emission Systems V
Small Nosferatu II - Energy Emission Systems III
Medium Nosferatu II - Energy Emission Systems IV
Heavy Nosferatu II - Energy Emission Systems V (not currently implemented in game)
Small Energy Transfer Array II - Energy Emission Systems IV
Medium Energy Transfer Array II - Energy Emission Systems IV
Large Energy Transfer Array II - Energy Emission Systems IV

Capacitor Batteries

  • All Capacitor Battery II require Science I and Engineering II
Micro Capacitor Battery II - Energy Grid Upgrades II
Small Capacitor Battery II - Energy Grid Upgrades II
Medium Capacitor Battery II - Energy Grid Upgrades III
Large Capacitor Battery II - Energy Grid Upgrades IV

Capacitor Boosters

  • All Cap Booster II require Engineering I
Micro capacitor Booster II - Energy Systems Operation II
Small capacitor Booster II - Energy Systems Operation III
Medium capacitor Booster II - Energy Systems Operation IV
Heavy capacitor Booster II - Energy Systems Operation IV

Electronics and Sensor Upgrades

Backup Sensor Arrays

Gravimetric Backup Array II - Electronics Upgrades III
Ladar Backup Array II - Electronics Upgrades III
Radar Backup Array II - Electronics Upgrades III
Magnetometric Backup Array II - Electronics Upgrades III
Multi-Sensor Backup Array II - Electronics Upgrades III

Cloaking Devices

  • All Cloaking Devices require Electronics V
Covert Ops Cloaking Device II - Cloaking IV
Improved Cloaking Device II - Cloaking III

Miscellaneous Electronics Upgrades

  • Sub skills will vary
Signal Amplifier II - Electronic Upgrades V
Auto Targeting System II - Targeting IV
Sensor Booster II - Long Range Targeting IV
Passive Targeter II - Targeting II
Remote Sensor Booster II - Sensor Linking I
Co-Processor II - Electronic Upgrades IV

Electronic Warfare

Tackling Gear

  • Warp Disruptor, Scrambler, and Stasis Webifier II require Electronics III and Navigation II.
Warp Scrambler II - Propulsion Jamming II
Warp Disruptor II - Propulsion Jamming II
Stasis Webifier II - Propulsion Jamming IV

ECM and ECCM

ECM - Phase Inverter II - Electronic Warfare IV
ECM - Ion Field Projector II - Electronic Warfare IV
ECM - Spatial Destabilizer II - Electronic Warfare IV
ECM - White Noise Generator II - Electronic Warfare IV
ECM - Multispectral Jammer II - Electronic Warfare IV
ECM Burst II - Electronic Warfare IV
ECCM - Gravimetric II - Electronic Warfare IV
ECCM - Ladar II - Electronic Warfare IV
ECCM - Magnetometric II - Electronic Warfare IV
ECCM - Radar II - Electronic Warfare IV
ECCM - Omni II - Electronic Warfare IV
ECCM Projector II - Electronic Warfare IV

Other Forms of Electronic Warfare

Target Painter II - Target Painting IV
Remote Sensor Dampener II - Sensor Linking IV
Tracking Disruptor II - Weapon Disruption II

Propulsion

Afterburners

  • All Afterburner II require Navigation I
1MN Afterburner II - Afterburner IV
10MN Afterburner II - Afterburner IV
100MN Afterburner II - Afterburner IV

Micro Warp Drives

  • All Microwarp Drive II require Afterburner IV & Navigation IV
1MN Microwarp Drive II - High Speed Manuvering III
10MN Microwarp Drive II - High Speed Manuvering IV
100MN Microwarp Drive II - High Speed Manuvering IV

Other Propulsion Upgrades

  • Sub Skills will vary
Inertia Stabilizers II - Hull Upgrades II
Overdrive Injector System II - Hull Upgrades II

Weapons

  • Tech II Ammunition requires the same skills as Tech II Weapons, and can only be used in Tech II weapons

Railguns

Small Tech II Railgun - Small Railgun Specialization I, Small Hybrid Turret V, Sharpshooter III
Medium Tech II Railgun - Medium Railgun Specialization I, Small Railgun Specialization IV, Medium Hybrid Turret V, Sharpshooter IV
Large Tech II Railgun - Large Railgun Specialization I, Medium Railgun Specialization IV, Large Hybrid Turret V, Sharpshooter V

Blasters

Small Tech II Blaster - Small Blaster Specialization I, Small Hybrid Turret V, Motion Prediction III
Medium Tech II Blaster - Medium Blaster Specialization I, Small Blaster Specialization IV, Medium Hybrid Turret V, Motion Prediction IV
Large Tech II Blaster - Large Blaster Specialization I, Medium Blaster Specialization IV, Large Hybrid Turret V, Motion Prediction V

Beam Lasers

Small Tech II Beam Laser - Small Beam Laser Specialization I, Small Energy Turret V, Sharpshooter III
Medium Tech II Beam Laser - Medium Beam Laser Specialization I, Small Beam Laser Specialization IV, Medium Energy Turret V, Sharpshooter IV
Large Tech II Beam Laser - Large Beam Laser Specialization I, Medium Beam Laser Specialization IV, Large Energy Turret V, Sharpshooter V

Pulse Lasers

Small Tech II Pulse Laser - Small Pulse Laser Specialization I, Small Energy Turret V, Motion Prediction III
Medium Tech II Pulse Laser - Medium Pulse Laser Specialization I, Small Pulse Laser Specialization IV, Medium Energy Turret V, Motion Prediction IV
Large Tech II Pulse Laser - Large Pulse Laser Specialization I, Medium Pulse Laser Specialization IV, Large Energy Turret V, Motion Prediction V

Artillery

Small Tech II Artillery - Small Artillery Specialization I, Small Projectile Turret V, Sharpshooter III
Medium Tech II Artillery - Medium Artillery Specialization I, Small Artillery Specialization IV, Medium Projectile Turret IV, Sharpshooter IV
Large Tech II Artillery - Large Artillery Specialization I, Medium Artillery Specialization IV, Large Projectile Turret IV, Sharpshooter V

Autocannons

Small Tech II Autocannons - Small Autocannon Specialization I, Small Projectile Turret V, Motion Prediction III
Medium Tech II Autocannons - Medium Autocannon Specialization I, Small Autocannon Specialization IV, Medium Projectle Turret IV, Motion Prediction IV
Large Tech II Autocannons - Large Autocannon Specialization I, Medium Autocannon Specialization IV, Large Projectile Turret IV, Motion Prediction V

Missile Launchers

Rocket Launcher II - Rocket Specialization I, Rockets V, Missile Launcher Operation II
Standard Missile Launcher II - Standard Missile Specialization I, Standard Missiles V, Missile Launcher Operation III
Assault Missile Launcher II - Standard Missile Specialization I, Standard Missiles V, Missile Launcher Operation III
Heavy Missile Launcher II - Heavy Missile Specialization I, Heavy Missiles V, Missile Launcher Operation IV
Heavy Assault Missile Launcher II - Heavy Assault Missile Specialization I, Heavy Assault Missiles V, Missile Launcher Operation V
Cruise Missile Launcher II - Cruise Missile Specialization I, Cruise Missiles V, Missile Launcher Operation V
Siege Missile Launcher II - Torpedo Specialization I, Torpedoes V, Missile Launcher Operation IV

Weapon Upgrades

Ballistic Control System II - Weapon Upgrades IV and Gunnery II
Gyrostabilizer II - Weapon Upgrades IV and Gunnery II
Heat Sink II - Weapon Upgrades IV and Gunnery II
Magnetic Field Stabilizer II - Weapon Upgrades IV and Gunnery II
Tracking Computer II - Trajectory Analysis IV and Gunnery V
Tracking Enhancer II - Weapon Upgrades IV and Gunnery II
Tracking Link II - Sensor Linking IV and Electronics III

Mining Equipment

Miner II - Mining IV
Mining Drone II - Mining Drone Operation V, Mining IV
Modulated Deep Core Miner II - Mining V, Deep Core Mining II, Astrogeology V
Modulated Strip Miner II - Mining V
Arkonor Mining Crystal II - Arkonor Processing IV (Refinery Efficiency V, Metallurgy IV)
Bistot Mining Crystal II - Bistot Processing IV (Refinery Efficiency V, Metallurgy IV)
Crokite Mining Crystal II - Crokite Processing IV (Refinery Efficiency V, Metallurgy IV)
Modulated Deep Core Strip Miner II - Mining V, Deep Core Mining II, Astrogeology V
Ice Harvester II - Ice Harvesting V, Mining IV