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Basic Wormspace Info
What wormholes are
Since the Apocrypha expansion, wormholes are two-way gates which randomly appear in systems across known space (k-space). They can directly connect k-space systems to other k-space systems anywhere else, or to new "wormhole space" systems (w-space). Wormholes can also connect w-space systems to other w-space systems, forming complex networks which can change daily. The only way to find wormholes is to probe them out. In k-space, cosmic signatures of group "unknown" will be either a wormhole or an exploration complex (NB - wormholes have equal or stronger signals relative to exploration complexes). In w-space, cosmic signatures of group "unknown" are wormholes. Wormholes in lowsec and 0.0 have a better probability of going to a "better" (higher risk/reward) w-space system.
Wormholes are the temporary gates between two systems, known or unknown. W-space systems are the unknown systems themselves, reachable only through wormholes.
Wormholes have three limits: time, mass and the maximum single mass jump limit (i.e. ship type restriction). The time and mass restrictions are generated semi-randomly (see wormhole identification below). The time limit dictates how long the wormhole will remain open until it disappears (16, 24 or 48 hours). The mass limit dictates how much ship mass can pass through it before disappearing. Once the mass limit drops to or below 0, the wormhole will collapse. Ships that collapse the wormhole by exceeding the mass quota or time limit will see the wormhole collapse and need to probe out a new exit if in w-space. Like with jump bridges, the mass of your ship for wormhole purposes is affected by modules that affect mass (armor plates, microwarpdrives). The single mass jump limit can restrict the size of ship that can pass through the wormhole, even if it would not use up the mass quota in doing so. Depending on the wormhole, this quota can potentially restrict ships above battlecruiser size from entering the wormhole. No wormhole has a single mass jump limit high enough to allow supercapital ships through (they would otherwise be able to reach highsec through wormhole travel).
- All w-space systems have at least one wormhole in them, but k-space systems (conquerable, lowsec, highsec, etc.) will not always hold one. The idea is that to a pilot with the proper tools, he/she is never trapped inside a wormhole - there is always an exit, even if it is to another w-space system.
- When wormholes are created, they behave like exploration sites - the destruction countdown doesn't start until someone warps to it for the first time.
- Whenever a wormhole despawns for time or mass reasons, it immediately spawns somewhere else.
- Wormholes have jump animations like regular stargates, which involve the wormhole shimmering and pulsing. While inside a wormhole, this is the only way to tell if it has been activated from the other side, since nobody will appear in local and ships hold a 60-second gate cloak after jumping, like with regular gates.
- After jumping through a wormhole, you will spawn very close to it, instead of 12k out like with a regular stargate.
- Unlike stargates, you need to be within 5000m of the wormhole to jump through it, not 2500m. Trying to jump through a wormhole while cloaked will result in a "You failed to jump because you are cloaked" message.
- Wormholes will decloak you if you get within 2000m of them.
The time and mass limit for any specific wormhole is hard-coded and can be identified by its name. One wormhole connection will have different names on each side, identifying features about the system it is linked to. See the following spreadsheet: http://spreadsheets.google.com/ccc?key=pFojR3TJgQXsSldmgDZ8gdA
In particular, wormhole expiry time is always 12, 24, or 48 hours, depending on the wormhole.
You can obtain information about a wormhole by right-clicking it and clicking "show info". This will tell you what type of system the wormhole leads to (k-space or w-space), what difficulty level of w-space it goes to, how much time is remaining in the wormhole's life, and how much of its mass transfer limit is left.
|W-space, destination classes 1, 2 and 3 (crappy)||This wormhole seems to lead into unknown parts of space.|
|W-space, destination classes 4 and 5 (mid)||This wormhole seems to lead into dangerous unknown parts of space.|
|W-space, destination class 6 (best)||This wormhole seems to lead into deadly unknown parts of space.|
|K-space, > =0.5||This wormhole seems to lead into high security space.|
|K-space, < 0.5||This wormhole seems to lead into low security space.|
|K-space, 0.0||This wormhole seems to lead into null security space.|
|Now to 4 hours||This wormhole is reaching the end of its natural lifetime.|
|4-16 hours||This wormhole is beginning to decay, and probably won't last another day.|
|16-48 hours||This wormhole has not yet begun its natural cycle of decay and should last at least another day.|
|>45%||This wormhole has not yet had its stability significantly disrupted by ships passing through it.|