Category:Implants

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See Snake implants for a more detailed description. See Combat Implants for pvp-specific implant lists.

Contents

What are Implants?

Each clone that a character has includes 10 unique implant slots. To these slots implants can be attached which incur unique attributes or enhance abilities. Implants are permanent until either the clone dies (get podded), and are destroyed upon removal (much like rigs). The first 5 implant slots (1 - 5) are reserved for attribute enhancers, which give between +1 to +5 for all five learning attributes. The remaining 5 slots (6 - 10) are special hardwirings with give various bonuses, usually tiered depending on the quality of the implant (1%, 3%, 5%).

A Preliminary Note

Before investing significantly in implants, set up several Jump Clones. Jump Clones allow implant sets to be protected by swapping, at need, into a body without implants and leaving clones with expensive implants safely in a station.

Implant Types

Attribute Implants

Attribute Implants are implants which strictly give bonuses to learning attributes between +1 and +5. These implants are very expensive for the upper end implant sets (especially +5s) and are not recommended for any PVP activity. Most pilots typically have one good implant clone and a blank or PVP-implanted clone to minimize the cost of being podded.

These implants are highly recommended as they can add the equivalent of an extra level V learning skill in attribute points. This mean training skills is much faster which is what players really pay for in this game. Therefore, an attribute implant set should be used as often as possible.

It is common practice to not use a Social implant as Charisma attribute skills are seldom used except for Trade and Leadership skills. Previously a bug allowed implant-boosted training even after being podded in attribute implants, however this has been patched recently.

This is a list of attribute implants:

Attribute Enhancer Slot Attribute Adjusted
Ocular Filter 1 Perception
Memory Augmentation2Memory
Neural Boost3Willpower
Cybernetic Subprocessor4Intelligence
Social Adaptation Chip5Charisma

and their quality scale:

Attribute Enhancer Quality Attribute BonusCybernetics Skill RequirementApproximate Full-Set Cost (10/09)
Limited +1I1m
Limited Beta+2I15m
- Basic+3I60m
- Standard+4IV120m
- Improved+5V600m

Hardwiring Implants

Hardwiring Implants are implants used in slots 6 - 10 which give specific abilities. These cover all aspects of EVE including PVP, PVE, mining and industry. Choosing a hardwiring set can be a difficult process since a set could only be used well for one particular ship hull. Most PVP pilots have appropriate turret damage and tracking hardwirings, but again is highly dependent on the preferred PVP ship.

One universal hardwiring set is known as the 'Rogue' set. These implants increase ship agility and AB or MWD speed and is useful in conjunction with every PVP ship. All available hardwiring implants are listed in the table below.

Implants Sets

Empire and Pirate faction LP stores offer special attribute implant sets which have a primary attribute bonus and a secondary bonus. The secondary bonus of an individual implant is small, but a cumulative multiplier greatly increases the secondary bonus when more implants in the set are injected. Each set has six implants which occupy slots 1 - 6. The sixth implant, known as the Omega implant, only gives a huge multiplier boost to all the other implants, resulting in the biggest bonus.

For most faction implant sets, there is a low-grade and high-grade option. Low-grade implant sets only give +2 attribute points and approximately 2/3 the full secondary bonus of a high-grade set. High-grade implant sets (which are not labeled as 'high-grade') give +3 attribute points. Both low- and high-grade sets are very expensive, depending on demand. Price ranges for common sets are around 600-800m for a low-grade set and 2-3 billion for a high-grade set. Less common ones can fetch very high prices (in excess of 3 billion) due to their scarcity.

Low- and high-grade sets can be mixed; bonuses will stack. Bonuses from implants sets are cumulative with bonuses from normal hardwiring implants, but the multiplicative set bonuses do not affect hardwiring bonuses (this was fixed in a patch). Crystal sets, which increase active shield boosting amount, do not boost capital-size shield boosters, much like the limit on Auxiliary Nano Pump rigs.

Regular sets
High-Grade Implant SetFactionFull Set Bonus
CrystalGuristas53.63% shield boost bonus (does not work with capital shield boosters)
GrailAmarrgrants a bonus to Radar sensor strength
HaloAngels-20.7% signature radius bonus
JackalMinmatargrants a bonus to Ladar sensor strength
SlaveSansha's53.63% armor hp bonus
SnakeSerpentis24.73% velocity bonus and smuggling chance bonus
SpurGallentegrants a bonus to Magnetometric sensor strength
TalismanBlood Raiders-38.12% energy emission systems duration bonus
TalonCaldarigrants a bonus to Gravimetric sensor strength
Low-grade sets
Low-Grade Implant SetFactionFull Set Bonus
CenturionMordus+33.83% ewar optimal range bonus
CrystalGuristas33.83% shield boost bonus (does not work with capital shield boosters)
EdgeSyndicate-26.94% reduction to booster side effects
GrailAmarrgrants a bonus to Radar sensor strength
HaloAngels-14.3% signature radius bonus
HarvestORE+33.83% mining laser range bonus
JackalMinmatargrants a bonus to Ladar sensor strength
NomadThukker Tribe-26.94% agility bonus
SlaveSansha's33.83% armor hp bonus
SnakeSerpentis16.02% velocity bonus and smuggling chance bonus
SpurGallentegrants a bonus to Magnetometric sensor strength
TalismanBlood Raiders-26.94% energy emission systems duration bonus
TalonCaldarigrants a bonus to Gravimetric sensor strength
VirtueSisters of EVE+33.83% probe scan strength

More information here: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=203472

'Rogue' implant set

As the 'Rogue' set is very common among PVP pilots, it is listed here:

  • 6 'Rogue' CY-(0/1/2) (1%/3%/5%) bonus to ship velocity

or

  • 6 'Rogue' MY-(0/1/2) (1%/3%/5%) bonus to MWD and AB speed
  • 7 'Rogue' AY-(0/1/2) (1%/3%/5%) bonus to ship agility
  • 8 Zor's Custom Navigation Hyper-Link: 5% AB and MWD speed bonus
  • 9 'Rogue' GY-(0/1/2) (-1%/-3%/-5%) reduction in MWD capacitor usage

Prices vary on the complete Rogue set, but anticipate total cost to be around 25-40m, Empire prices.

The CY- implants give you a better MWD speed than the MY-1 in every case I've EFT'd, so look for that first.

Hardwire Implant Table

Slot Item Stat Adjusted Bonus Cybernetics Rank Notes
6 Crystal Omega Crystal Implants 50% 5 Implant booster. Only affects Crystal Implants.
6 Halo Omega Halo Implants 50% 5 Implant booster. Only affects Halo Implants.
6 Hardwiring - Eifyr and co 'Gunslinger' SX-0/1/2 Small Projectile Turret Damage 1/3/5% 1/1/3
6 Hardwiring - Eifyr and Co. 'Rogue' CY-0/1/2 Ship Velocity 1/3/5% 1/1/3
6 Hardwiring - Eifyr and co. 'Rogue' EY-0/1/2 Afterburner duration 2/6/10% 1/2/4
6 Hardwiring - Eifyr and co. 'Rogue' FY-0/1/2 Warp capacitor need -2/6/10% 1/2/4
6 Hardwiring - Eifyr and co. 'Rogue' HY-0/1/2 Warp speed 5/10/15% 1/2/4
6 Hardwiring - Inherent Implants 'Gentry' ZEX10/100/1000 Capital armor repairer duration -1/3/5% 1/4/5 see also: Inherent Implants 'Gentry' ZEX20/200/2000 (slot 7)
6 Hardwiring - Inherent Implants 'Lancer' G0/1/2-Alpha Small Energy Turret Damage 1/3/5% 1/1/3
6 Hardwiring - Inherent Implants 'Noble' ZET10/100/1000 Repair Systems Duration -1/3/5% 1/1/3 See also: Inherent Implants 'Noble' ZET4xx (slot 9)
6 Hardwiring - Inherent Implants 'Squire' CR2/4/8 Capacitor recharge time -1/3/5% 1/2/4
6 Hardwiring - Inherent Implants 'Squire' PG2/4/8 Powergrid output 1/3/5% 1/2/4
6 Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0/1/2 Faction standing increase (social skill equivalent) 1/3/5% 1/2/4 also lists a 6/6/10 "social bonus"
6 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPF-0/1/2 Maximum scan deviation -2/6/10% 1/1/3
6 Hardwiring - Zainou 'Beancounter' G4/5/60 Manufacture cost -1/2/4% 1/3/5 equation governing this implant isn't worked out yet
6 Hardwiring - Zainou 'Beancounter' I4/5/60 Blueprint manufacturing time research time -1/3/5% 1/3/5
6 Hardwiring - Zainou 'Deadeye' ZGS10/100/1000 Small Hybrid Turret Damage 1/3/5% 1/1/3
6 Hardwiring - Zainou 'Gnome' KTA10/100/1000 Launcher CPU need -1/3/5% 1/4/5
6 Hardwiring - Zainou 'Gnome' KUA500/1000/2000 Shield Upgrade Power Needs -1/3/5% 1/1/3
6 Hardwiring - Zainou 'Gypsy' KLB-25/50/75 CPU need for electronics upgrade modules -1/3/5% 1/3/5
6 Hardwiring - Zainou 'Gypsy' KMB-25/50/75 CPU output 1/3/5% 1/3/5
6 Hardwiring - Zainou 'Sharpshooter' ZMX10/100/1000 Citadel torpedo damage 1/3/5% 1/4/5
6 Hardwiring - Zainou 'Snapshot' ZMF500/1000/2000 FoF missile explosion radius -1/3/5% 1/2/4
6 Hardwiring - Zainou 'Snapshot' ZMT500/1000/2000 Torpedo damage 1/3/5% 1/3/5
6 Hardwiring - Zainou 'Snapshot' ZMU500/1000/2000 Cruise missile damage 1/3/5% 1/3/5
6 Hardwiring - Zainou 'Sprite' KXX500/1000/2000 Capacitor need for capital shield emission systems -1/3/5% 1/4/5 see also: Zainou 'Gnome' KXA (slot 8)
6 Low-grade Crystal Omega Crystal Implants 25% 5 Implant Booster
6 Low-grade Halo Omega Halo Implants 25% 5 Implant Booster
6 Low-grade Slave Omega Slave Implants 25% 5 Implant Booster
6 Low-grade Snake Omega Snake Implants 25% 5 Implant Booster
6 Low-grade Talisman Omega Talisman Implants 25% 5 Implant Booster
6 Slave Omega Slave Implants 50% 5 Implant Booster
6 Snake Omega Snake Implants 50% 5 Implant Booster
6 Talisman Omega Talisman Implants 50% 5 Implant Booster
7 Hardwiring - Eifyr and Co 'Duelist' XX-0/1/2 XL projectile turret damage 1/3/5% 1/4/5
7 Hardwiring - Eifyr and Co. 'Gunslinger' AX-0/1/2 Turret Tracking Speed 1/3/5% 1/1/3
7 Hardwiring - Eifyr and co. 'Rogue' AY-0/1/2 Ship Agility 1/3/5% 1/1/3
7 Hardwiring - Inherent Implants 'Gentry' ZEX20/200/2000 Capital armor repairer capacitor need -1/3/5% 1/4/5 see also: Inherent Implants 'Gentry' ZEX10/100/1000 (slot 6)
7 Hardwiring - Inherent Implants 'Lancer' G0/1/2-Beta Turret Capacitor Need -1/3/5% 1/1/3
7 Hardwiring - Inherent Implants 'Noble' ZET20/200/2000 Remote Armor Repair Capacitor Need -1/3/5% 1/1/3
7 Hardwiring - Inherent Implants 'Rifleman' X0/1/2-Zeta XL energy turret damage 1/3/5% 1/4/5
7 Hardwiring - Inherent Implants 'Sergeant' XE4 Energy emission systems capacitor need -3% 2 this has no 1% or 5% version. Should work with neutralizers; test on singularity first
7 Hardwiring - Inherent Implants 'Squire' EE2/4/8 Energy emission systems capacitor need -1/3/5% 1/2/4 Should work with neutralizers; test on singularity first
7 Hardwiring - Inherent Implants 'Squire' EP2/4/8 Energy pulse weapon duration -1/3/5% 1/2/4
7 Hardwiring - Inherent Implants 'Squire' GU2/4/8 Energy grid upgrade CPU need -1/3/5% 1/2/4
7 Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0/1/2 Mission pay (negotiation skill equivalent) 1/3/5% 1/2/4
7 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPG-0/1/2 probe scanning time -2/6/10% 1/1/3
7 Hardwiring - Zainou 'Beancounter' J4/5/60 Blueprint material efficiency research time -1/3/5% 1/3/5
7 Hardwiring - Zainou 'Beancounter' K4/5/60 Blueprint copying time -1/3/5% 1/3/5
7 Hardwiring - Zainou 'Deadeye' ZGC10/100/1000 Turret Falloff 1/3/5% 1/1/3
7 Hardwiring - Zainou 'Deadeye' ZMC10/100/1000 Missile Flight Time 1/3/5% 1/2/3
7 Hardwiring - Zainou 'Deadeye' ZML10/100/1000 Missile Velocity 1/3/5% 1/2/3
7 Hardwiring - Zainou 'Gnome' KVA500/1000/2000 Shield Capacity 1/3/5% 1/1/3
7 Hardwiring - Zainou 'Gunsight' ZGX10/100/1000 XL hybrid turret damage 1/3/5% 1/4/5
7 Hardwiring - Zainou 'Gypsy' KNB-25/50/75 Scan resolution 1/3/5% 1/3/5 bonus listed in show info is to max targeting range
7 Hardwiring - Zainou 'Snapshot' ZME500/1000/2000 Heavy Assault missile damage 1/3/5% 1/2/4
7 Hardwiring - Zainou 'Snapshot' ZMH500/1000/2000 Heavy missile damage 1/3/5% 1/2/4
7 Zor's Custom Navigation Link Afterburner Duration 10% 5 z

0

r

8 Hardwiring - Eifyr and Co. 'Alchemist' ZA-0/1/2 Gas cloud harvester cycle time -1/3/5% 1/3/5
8 Hardwiring - Eifyr and co 'Gunslinger' MX-0/1/2 Medium Projectile Turret Damage 1/3/5% 1/2/4
8 Hardwiring - Eifyr and Co. 'Rogue' DY-0/1/2 Afterburner Capacitor Need -1/3/5% 1/2/4
8 Hardwiring - Inherent Implants 'Lancer' G0/1/2-Gamma Medium Energy Turret Damage 1/3/5% 1/2/4
8 Hardwiring - Inherent Implants 'Noble' ZET30/300/3000 Hull HP 1/3/5% 1/2/4
8 Hardwiring - Inherent Implants 'Squire' CC2/4/8 Capacitor size 1/3/5% 1/2/4 the bonus in show info is "1/3/5 energy" but it tests as 1/3/5%
8 Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0/1/2 Friendly NPC corporation standing 1/2/4% 1/2/4 probably bugged, test on singularity first
8 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-0/1/2 Scan strengh bonus 2/6/10% 1/1/3
8 Hardwiring - Zainou 'Beancounter' F4/5/60 Manufacturing time -1/2/4% 1/3/5
8 Hardwiring - Zainou 'Beancounter' H4/5/60 Refining yield 1/2/4% 1/3/5 equation governing this implant isn't worked out yet
8 Hardwiring - Zainou 'Deadeye' ZGM10/100/1000 Medium Hybrid Turret damage 1/3/5% 1/2/4
8 Hardwiring - Zainou 'Deadeye' ZMA10/100/1000 Signature Radius for Light, Heavy, & Cruise missiles -1/3/5% 1/3/4
8 Hardwiring - Zainou 'Gnome' KXA500/1000/2000 Shield Emission Systems capacitor need -1/3/5% 1/2/4
8 Hardwiring - Zainou 'Gypsy' KPB-25/50/75 Targeting range 1/3/5% 1/3/5
8 Hardwiring - Zainou 'Gypsy' KQB-25/50/75 Capacitor need for propulsion jammers -1/3/5% 1/3/5
8 Hardwiring - Zainou 'Snapshot' ZMD500/1000/2000 Defender missile velocity 1/3/5% 1/2/4
8 Zor's Custom Navigation Hyper-Link MWD and AB speed boost 5% 4
9 Hardwiring - Eifyr and Co. 'Alchemist' WA-1/2 Attribute booster duration 5/10% 2/2 no -0 variant in the database; test before using
9 Hardwiring - Eifyr and Co. 'Gunslinger' CX-0/1/2 Turret Damage (All) 1/3/5% 1/2/4
9 Hardwiring - Eifyr and Co. 'Rogue' GY-0/1/2 Micro warpdrive capacitor need -1/3/5% 1/2/4
9 Hardwiring - Eifyr and Co. 'Shaman' MI-1/2 Invention chance  ?/?% 4/5 no -0 variant in the database; effect is currently unknown
9 Hardwiring - Inherent Implants 'Cleric' AI-1/2 Invention chance  ?/?% 4/5 no -0 variant in the database; effect is currently unknown
9 Hardwiring - Inherent Implants 'Lancer' G0/1/2-Delta Turret rate of fire (All) 1/3/5% 1/2/4
9 Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0/1/2 Hostile NPC corporation standing (diplomacy skill equivalent) .1/.2/.4 1/2/4
9 Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1/2 Invention chance  ?/?% 4/5 no -0 variant in the database; effect is currently unknown
9 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPW-1 Archeology find chance (exploration) 5% 3 only variant in the database
9 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPX-1 Data retrieval chance (exploration) 5% 3 only variant in the database
9 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPY-1 Salvage retrieval chance (exploration) 5% 3 only variant in the database
9 Hardwiring - Inherent Implants 'Noble' ZET40/400/4000 Repair Systems Repair Amount 1/3/5% 1/2/4 See also: Inherent Implants 'Noble' ZET1xx (slot 6)
9 Hardwiring - Zainou 'Beancounter' CI-1/2 Invention chance  ?/?% 4/5 no -0 variant in the database; effect is currently unknown
9 Hardwiring - Zainou 'Deadeye' ZGA10/100/1000 Turret Optimal Range (All) 1/3/5% 1/2/4
9 Hardwiring - Zainou 'Deadeye' ZMS10/100/1000 Target's velocity for your missiles -1/3/5% 1/3/4
9 Hardwiring - Zainou 'Gnome' KYA500/1000/2000 Shield recharge rate -1/3/5% 1/2/4
9 Hardwiring - Zainou 'Gypsy' KOB-25/50/75 Capacitor need for electronic warfare modules -1/3/5% 1/3/5
9 Hardwiring - Zainou 'Gypsy' KRB-25/50/75 Capacitor need for sensor links -1/3/5% 1/3/5
9 Hardwiring - Zainou 'Gypsy' KSB-25/50/75 Capacitor need for tracking disruptors -1/3/5% 1/3/5
9 Hardwiring - Zainou 'Gypsy' KTB-25/50/75 Capacitor need for target painters -1/3/5% 1/3/5
9 Hardwiring - Zainou 'Snapshot' ZMN500/1000/2000 Standard missile damage 1/3/5% 1/2/4
9 Hardwiring - Zainou 'Snapshot' ZMR500/1000/2000 Rocket damage 1/3/5% 1/2/4
10 Armored Warfare Mindlink Armored warfare command bonus, Armored warfare skill effectiveness 50% 5 Requires Armored Warfare Specialist 5
10 Hardwiring - Eifyr and Co. 'Alchemist' XA-1/2 Booster side effect chance -3/5% 2/2 no -0 variant in the database
10 Hardwiring - Eifyr and co 'Gunslinger' LX-0/1/2 Large Projectile Turret Damage 1/3/5% 1/3/5
6/(10) Hardwiring - Eifyr and co. 'Rogue' MY-0/1/2 AB & MWD speed 1/3/5% 1/3/5 Moved to slot 6 in Quantum Rise
10 Hardwiring - Inherent Implants 'Highwall' HX-0/1/2 Mining amount 1/3/5% 1/3/5
10 Hardwiring - Inherent Implants 'Highwall' HY-0/1/2 CPU penalty for mining upgrade modules -1/3/5% 1/3/5
10 Hardwiring - Inherent Implants 'Lancer' G0/1/2-Epsilon Large Energy Turret Damage 1/3/5% 1/3/5
10 Hardwiring - Inherent Implants 'Noble' ZET50/500/5000 Armor hit points 1/3/5% 1/3/5
10 Hardwiring - Inherent Implants 'Yeti' BX-0/1/2 Ice harvester cycle time -1/3/5% 1/3/5
10 Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0/1/2 Security rating increase (fast talk skill equivalent) 1/3/5% 1/2/4 probably bugged, test on singularity first
10 Hardwiring - Poteque Pharmaceuticals 'Prospector' PPZ-1 Cycle time of salvage, hacking and archeology modules -5% 4 only variant in the database
10 Hardwiring - Zainou 'Deadeye' ZGL10/100/1000 Large Hybrid Turret Damage 1/3/5% 1/3/5
10 Hardwiring - Zainou 'Deadeye' ZMM10/100/1000 Missile launcher rate of fire -1/3/5% 1/4/5 Does work with citadel torpedo launchers
10 Hardwiring - Zainou 'Gnome' KZA500/1000/2000 Turret CPU Need -1/3/5% 1/3/5
10 Information Warfare Mindlink Information warfare command bonus, information warfare skill effectiveness 50% 5 Requires Information Warfare Specialist 5
10 Mining Foreman Mindlink Mining foreman command bonus, mining foreman skill effectiveness 50% 5 Requires Mining Director 5
10 Siege Warfare Mindlink Siege warfare command bonus, siege warfare skill effectiveness 50% 5 Requires Siege Warfare Specialist 5
10 Skirmish Warfare Mindlink Skirmish warfare command bonus, siege warfare skill effectiveness 50% 5 Requires Skirmish Warfare Specialist 5

New Implants in Revelations 2

Most implants are now available through the loyalty point stores of various mission corporations. Almost all hardwirings have been standardized as having 1, 3, and 5% forms, with typical prices capped by pubbies at 900k/25m/140m no matter what the hardwiring because of the fixed LP and isk costs through the stores. Most of the new implants have market entries, making them easy to farm and distribute in Jita.

New Implants in Revelations 3

New low-grade implants were released on the test server on October 12th, they give a bonus to other implants of the same types like other pirate implants:

  • Centurion: Bonus to optimal range of ECM, RSD, Tracking Disruptor and Target Painters. Faction: Mordus
  • Nomad: Bonus to Agility. Faction: Thukker
  • Harvest: Bonus to Mining Laser range. Faction: ORE
  • Virtue: Bonus to Scan Probe strength. Faction: Sisters of Eve
  • Edge: Reduction in Booster side effects. Faction: Syndicate

Useful links

Eve-O thread on Pirate Implants

Old Eve-O thread on Hardwirings

PVP Implants PVE Implants
Combat Implants - Sniping and fitting implants. Beancounter Implants - Industry implants.|
Mindlinks - Gang bonus implants. Poteque Implants - Mission and exploration implants.
Snake Implants - Pirate speed implants.
Booster Implants - Booster-related implants.

Subcategories

This category has only the following subcategory.

I

Pages in category "Implants"

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