Sigma guide

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Part of a series on
Basic Guides to EVE


Starting Eve

Downloading the Free Trial
Choosing Your Character
Timecards · Buying/Selling Timecards
Teamspeak · Jabber
Eve Time Conversion
The Galaxy · Glossary

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User Interface · Keyboard Shortcuts
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The Overview · Window Mode
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Newbie Guides
Basic Combat
Skills and Fitting
Other Guides

View Full Basic Guides Index
A List of Important Skillbooks to Buy
  • Anchoring
  • Drones (train to III)
    • Scout Drone Operation
    • Combat Drone Operation
  • Electronics (you have this to III, train to IV)
    • Electronic Warfare
    • Propulsion Jamming (train to II)
    • Electronic Upgrades
    • Long Range Targeting
    • Signature Analysis
    • Survey (train to III)
    • Targeting
  • Engineering (you have this to III, train to IV)
    • Energy Emission Systems
    • Energy Grid Upgrades (train to II)
    • Energy Management
    • Energy Systems Operation
    • Shield Emissions Systems
    • Shield Management
    • Shield Upgrades
    • Tactical Shield Manipulation
  • Gunnery (you have this at II, train to III)
    • Controlled Bursts (ignore if Minmatar)
    • Motion Prediction
    • Rapid Firing
    • Sharpshooting
    • Medium _____ Turret
    • Weapon Upgrades
  • Learning (train all of these to IV ASAP)
    • Analytical Mind
    • Empathy
    • Instant Recall
    • Iron Will
    • Spatial Awareness
  • Mechanic (you have this at II, train to III)
    • Jury Rigging
    • Hull Upgrades (train to II)
    • Repair Systems
    • Salvaging (needs Survey III)
  • Missile Launcher Operation (train to II)
    • Missile Bombardment
    • Rapid Launch
    • Rockets
    • Standard Missiles
    • Target Navigation Prediction
  • Navigation (you have to III, train to IV)
    • Acceleration Control
    • Afterburner (train to IV)
    • Evasive Maneuvering
    • High Speed Maneuvering (needs Afterburner IV)
    • Warp Drive Operation
  • Science (you have to III)
    • Infomorph Psychology
    • Cybernetics
  • Spaceship Command (you have to III, train to IV)
    • Destroyers
    • _____ Frigate (you have to II, train to IV)
    • _____ Cruisers (needs _____ Frigate IV)
  • Trade
    • Contracting



Hi! Welcome to Sigma Squad, The silent squadron

What skills do I buy?

Download EVEmon [1], this program will track the skill you're training and tell you how long is left on it. It will give you notifications when your skills are done training. It will let you make incredibly long, grandiose skill plans and tell them when you will finish it. It is incredibly awesome, so get it ASAP.

Beg for isk in the SIGMASWARM channel, and buy every book you can in the list to the right. They should all be fairly cheap, so don't be afraid to ask for the isk. You will have some of these skills (in italics) already, and others (in bold) are particularly important. You should start the training of every skill you are able to. You only have to right click the book and click "Inject", and it will stay with you permanently after that. No need to wait for it to finish reaching level I to make it "stick" in your head. You will need to take some of them to III or IV to buy others on the list. It's generally a bad idea to buy a skill before you have the prerequisites to inject it, since you have to carry it around and lose it if you get blown up. If you don't feel like waiting for all those to train, you can either jump back to empire when you're ready to get them, or buy them in our space (at a markup from empire prices).

Get your ass to Mars!

The first thing you want to do is jump down to 0.0. Seriously, I know you've probably heard its scary from the pubbies in the newbie corp, and you're afraid that you don't have enough ranks in whatever skill, but just get down here. Here's why you want to come down: There is nothing you can do in Empire that you can't do out in 0.0. The difference is that you will make a lot more money for your time if you do it in 0.0.

If you're a newbie, you probably want to podjump to Delve. If you've been playing the game less than a month it's guaranteed that the stuff you're leaving behind in Empire is peanuts compared to what you can get in 0.0. But if you absolutely must bring your stuff from empire, then feel free to make the 30-odd jumps from wherever you are to goonspace. Efa and Kaira are popular entry points and somewhat calm by lowsec standards. But don't be surprised if you get ganked.

Ok, I'm here. What now?

Go to NOL-M9 (currently called "NOL Ishukone Corporation Factory" and ask for some ISK for your first tackling frigate. See Tackling Frigates for help in fitting it out, and ask in the channel for help if you need it. If possible, try to bug them for more than one, since its pretty much guaranteed that you will get these things horribly exploded. If GFFrigates is unresponsive, ask in the squad channel and we can probably get you hooked up with a ship or two. Also, if you have under 1 million isk in your wallet you should probably ask for some cash.

Also, turn off your CSPA charges. This is an anti-spam feature that charges people money for talking to you/inviting you to gangs. Click EVE-Mail, right click inbox, select 'settings' and set CSPA to 0.

Now, make sure you join the following channels:

Sigmaswarm: This is where all the cool guys hang out. We're generally somewhat antisocial but kind of helpful. Feel free to ask any questions you have in here, no matter how stupid you think it makes you sound (just don't be suprised if you get called a faggot spy... then again you'll probably get called that if you don't join the channel).

GSDef: This where people X for ops. To explain: Someone will say 'X for homeland defense' or something. Putting an X into the chat after that means you want to be invited to the fleet. The reason this is done is that its the easiest way for a gang boss to track invites. Also, this is a good place to give up-to-date reports on hostiles in the W-4 constellation area, generally nobody really wants to hear anything besides 'hostile in PUIG' in GSIntel.

GSIntel: This is the INTEL channel. This means reports of enemy locations/shiptypes or questions about enemy locations/shiptypes only. Yes, you will see people saying things that are not enemy locations or shiptypes in this channel. No, you shouldn't do it too. Remember that rats (NPC ships) are NOT hostiles and should not be reported in GSIntel. Also, make sure you have the standardized overview settings, because the default EVE settings will show some of your fellow Goonswarm ships as hostile depending on their sec status.

Now you should be tied into the proper channels and be at the helm of a trusty, disposable frigate. Go out on ops, X for defense, or make mad money in preparation for the bigger things that are coming your way. The important thing is that you have fun!

Going on out ops

If you head out on an op, here's some things you should know:

  1. Upgrade your clone before you go. Double-check after that to make sure its upgraded.
  2. Shut the fuck up
  3. Do what the FC (fleet commander) tells you for fucks sake
  4. You're probably going to die, but there's another ship waiting for you at NOL and you upgraded your clone, so who cares?
  5. Shut the fuck up
  6. Align means right-clicking an object and selecting 'Align to' so that you are heading towards it at full speed. This will allow you to enter warp as soon as you give the command.
  7. Tackling or pointing means targeting an enemy ship and orbiting it while activating your Warp Disruptor or Warp Scrambler. The best thing an FC can hear from a newbie is "point on ______" where ______ is an enemy ship that more experienced players can now kill.
  8. 0wn everything

Rules 2 and 5 are generally waived on smaller ops. If you're sieging a system with 200 other people, the FCs are having a hard time managing everything, and you talking about how awesome target painters are is not going to help. If you're in a defense gang with 10 other people waiting for hostiles to hit a baitship, feel free to talk about how awesome mining crok is or whatever.

If there aren't any ops going on, you may want to head out into the world looking for adventure, or you may want to try and acquire some cash. Don't sit in a station because you think your frigate is useless. Maybe its DPS is low compared to a T2 Megathron, but that Megathron can't tackle a fucking thing, you can. Most ops suffer from a lack of tackling frigates, people will always like having you along and you serve a vital role.

Making Lots and Lots and Lots and Lots and Lots of Space Money

You may have noticed that a lot of people seem to have disgusting amounts of isk. I remember when I joined and Stampert gave me 5 million ISK, and that was a pretty unbelievable amount of money. Well, it may be a lot to an Empire pubbie, but to most residents of 0.0 its a drop in the hat, or failing that nothing to get worked up over. Here's a rundown of the ways to make cash, but bear in mind these are the opinions of the author and not necessarily hard fact.

Salvaging: After training Survey III and Mechanic III, you train Salvaging, which allows you to buy and fit a Salvager I module to your ship and fly around salvaging wrecks left behind by other ratters. To speed this up a bit, you may want to train Science IV, and use Tractor Beams. Destroyers generally make good newbie salvaging ships, but you have to watch out because rats will hurt you pretty quickly. If you want a guarantee that you are going to get some good wrecks, ask in sigmaswarm if anyone is ratting and if they mind you salvaging. Nine times out of ten there will be and even if there isn't, there are always BS wrecks that someone was too lazy to slowboat to. You can also scavenge high-value modules like best-named ("modulated") lasers and rolled tungsten plates.

  • Pros: Potentially very profitable (Blood battleships often provide Armor Plates which sell for 200K isk each. An hour can net you several million), very low skill.
  • Cons: Depends on cleaning up what other people leave behind.

Missions: You probably ran these in Empire, and you can run them out in 0.0 (in NPC Delve, to be specific). The big difference is you'll make more money out here. Level 4 Missions are just as profitable as ratting or mining. If you want to keep doing them, get your frigate and head out to YZ9 or KFIE, where there are Level 1 Blood Raiders agents. You'll need to upgrade to a cruiser for Level 2 missions, and by the time you hit Level 3's you should know what you're doing.

  • Pros: Safer than ratting or minning, since you have to be scanned out and it's tricky to scan people out in Deadspace. There are always missions available no matter how crowded a system is, unlike ratting or mining.
  • Cons: Can get very repetitive, CCP did not design that many missions. Missions affect your standings to the different NPC factions. You need high standings to do good missions. If you want to run missions for Blood Raiders, that basically means you can't rat a lot because they don't like it when you blow up their ships.

Selling Timecards: Go to Shattered Crystal, buy a timecard and sell it on the forums for ~500 million ISK (this price changes a lot). That will keep you in frigates and cruisers your first month pretty easily, and you'll probably have enough left to work on your first Battleship. Bear in mind that this is sanctioned by CCP. Also, it does not carry a social stigma like buying gold in WoW does.

  • Pros: Fast, easy.
  • Cons: It's real money, obviously. Kind of cheesy.

Mining: You did this during tutorial, and may have done it in Empire to make some cash. The only difference is that you'll have more people trying to gank you and that what you're mining is worth vastly more. Train Mining IV and Racial Cruisers ASAP and start mining Arkonor, if you can find it. Ark is the most valuable ore in the game (Mercoxit is kind of dumb), but is really rare in Delve. Most likely you'll end up with Bistot, which together with Crokite make up the "ABC" ores and are the only worthwhile ores to mine. Don't mine with hostiles in local, or at least don't be surprised when you get the fuck ganked out of you when you do.

  • Pros: Easy, can be done without paying too much attention. Some people actually enjoy it.
  • Cons: Most people find it incredibly dull. Not as profitable as other professions until you get high skills.

Ratting: This means blowing up the NPC ships that spawn in belts for money. It isn't really doable in a frigate, but you can often tag along with ratters (best bet is to ask in squad chat). When you do, scout belts for them and tell them where the good stuff is! They are looking for battleships (Popes, Patriarchs, Cardinals). Rats align and warp very slowly, so you can provide a valuable service by scouting out belts quickly in a frigate and letting them know where stuff is. You CAN rat in a cruiser. Notice the emphasis. It is not especially profitable or fast, but it can be done.

  • Pros: May be more exciting than mining. You can get very rich if you're lucky (there are rare rats that drop hundreds of millions of ISK worth of loot). Salvaging may increase your profits or enhance your ships.
  • Cons: Hard to do as a newbie. If you're unlucky you won't make any money at all (there are common rats that aren't worth jack shit). Lowers your standings with whichever faction(s) you are killing, so you can't run Blood Raider missions if you rat too much.

Trading: Buy cheap, sell dear. Can be done in Empire or 0.0, the most profitable trade is usually done between Empire and 0.0. The best ship for this is a MWD-equipped Vigil, which can run the pipe in more or less complete impunity (a good bubblecamp can be problematic). Use one of your free character slots to make a price checker character. They can just sit in an NPC corp and be used to check prices, or safely move goods from market hubs (Jita is the biggest, Amarr the closest to our space, Rens is good if you need Minmatar stuff, Dodixie or Oursulaert for Gallente stuff) to lower-traffic systems where they can be safely picked up by your main character. Since frigates have small cargo bays, you'll want to move low-volume, high-value cargo such as implants, skillbooks, blueprints, etc.

  • Pros: Provides a 'passive' income as people buy your stuff, a great way to make isk multiply.
  • Cons: Requires a good sense for the market to make lots of money, requires capital that you probably don't have.

Scamming: A classic pastime of Goonswarm, scamming just means thinking of different ways for pubbies to give you their stuff and then not giving it back. The most common of these is the recruitment scam, where you convince a pubbie that they, too, can join Goonswarm, if they would just contract their assets to your freighter pilot and put down their security deposit for a background check. There are infinite variations on this scam, limited only by your creativity and their gullibility. Remember, EVE is a huge game world and there are very stupid pubbies out there; the fact that your character is only a week old is nothing that can't be fibbed away.

  • Pros: Easily the lowest ratio of effort to isk in the game if you're good at it, provides entertainment as well as money.
  • Cons: Being a successful scammer requires a certain degree of skill at lying (actual skill, not in-game skill) which many people don't have.

I'm making :madbux:, now what?

Set some goals. Train up for your dream boat. The Skill Packs list can probably give you some good ideas of what to train. You may also want to look up ships and modules that look fun in EVEMon and train up to use them. Heres the usual progression for skills.

  1. Train cruisers
  2. Train support skills
  3. Do advanced learning if you haven't yet
  4. Train battleships
  5. Train support skills
  6. Finish up any training you need to do to provide a steady source of income
  7. Train for a specialist role or two (like logistics for example)
  8. Specialize the fuck out of whatever you like doing or train for Cap Ships

How long you play will decide how far you go on this. I really recommend having a good financial base before you train for Tech 2 stuff. This is because Tech 2 stuff is expensive as fuck, and you're going to lose it. Be set up so it won't bankrupt you when you do.

Feel free to ask about anything

The squad is mostly here as a support mechanism for you. Feel free to ask us about anything that comes up. See you in space and have fun!