From Goonwiki

Jump to: navigation, search

Part of a series on
Goonswarm Projects


Major Projects

Black Ops
Capital Swarm
Foreign Legion

Minor Projects

Homeland Security
GS Recon
Skirmish Commanders

Other Guides

View Full Goonswarm Projects Index

Once upon a time this was the overspill corp for Goonfleet when the corp had a very low member limit. Then, it was resurrected as an Empire Corp for fighting wardecs and disrupting the logistics of our enemies: see the historical Goonwaffe thread here. In its third incarnation, it is a special interest group for dedicated stealth bomber alts. We do stuff like this (pro-click zone), and more recently this.

Goonwaffe represents the most fundamental innovation in fleet warfare since the RRBS blob. It is more effective at killing battleship fleets than doomsdays. Join it. Kill stuff.


Principles of the Waffe

The intention for this group is to eventually become a set of dedicated alts that can be deployed around the map, and stay on deployment or logged off in system, without stopping people from flying their mains in fleet or jewing or whatever people do on their mains.

However, since we're currently at war, and the war is next door to where we live, GoonWaffe is currently open to main characters, or sub-alts, or mainqueers, or anyone, join us, fuck.

We especially need Euro pilots, since a small number of Euro bombers can entirely ruin the day of an entire Euro enemy alliance. We also need Americans and Australians. And Kiwis. And whatever the fuck else, apply already.

We get free, pre-fitted ships! Your ships, your bombs and your torpedoes will be transported to the nearest hub, or shipped in in carriers. In the vast majority of cases, you will travel by pod- or clone-jumping and requisition a bomber using this form, receive it in the station you podjumped to, undock, be bridged into a system, kill twenty times your number in T2 fit battleships, bridge back and masturbate vigorously.

If you have more than one alt to give for your squad, Blackops BS, Covert Cyno characters and Transport Ship pilots will be useful, useful and fundamental to every deployment, respectively.

Stealth Bomber Races

For taking down standard battleship fleets, the optimal damagetype is explosive. Shrapnel Bombs are explosive, and Hounds get a bonus to Shrapnel Bomb damage. Ergo, the standard bomber to fly is the Hound, the skillplans below are designed for Hounds, and the overwhelming majority of ships that will be available will be Hounds. If you're training an alt specifically for Goonwaffe, train a Hound pilot.

That said, kinetic damage (Concussion Bomb) is a close runner up for killing RRBS, and EMP damage (Electron Bomb) is the damagetype of choice for killing LR HAC gangs made up mostly of zealots. After a few hundred battleships die to stealth bombers using Shrapnel Bombs, enemy fleet commanders tend to order their members to fit full explosive tank, at which point all of our bombers start using Concussion and blow them up through their massive kinetic resist hole, which is found just above the exhaust port. There's probably a situation where thermal bombs are optimal, like bombing Stahlregen, but fuck Gallente. All racial ships will be available in varying quantities if you're repurposing an alt, but don't be irritating and train something other than a Hound if you're starting afresh.

Standard Hound Fitting

EFT Text Block

3x 'Malkuth' Siege Missile Launcher (Faction Bane)
1x Covert Ops Cloaking Device II
1x Bomb Launcher I (Shrapnel)
1x 1MN Microwarpdrive I
1x Small F-S9 Regolith Shield Induction
1x Bat-belt (Hypnos Multispectral Jammer, Warp Scrambler II, Warp Disruptor II, Tracking Disruptor, 'Langour' Webifier)
3x Nanofiber Internal Structure II
2x Small Low Friction Nozzle Joints

Note: Those two low friction nozzle joint rigs only increase your align speed by .1 seconds. Maybe you dudes should use a couple of Small Warhead Calefaction Catalysts to increase torpedo volley damage instead. You could also drop one nano for a MAPC (this requires Energy Management II) and upgrade the shield extender to a medium best-named one ("F-S9"); you lose .1 seconds of align time but gain about 1300 EHP (however, your signature radius also increases by 3). If you use the MSE you'll also need to offline one of the torpedo launchers (or more, depending on your Shield Upgrades level) in order to online the bomb launcher and vice versa. Since we rarely use torpedos you should keep the bomb launcher online.

Also, unless you're having fitting problems (or you don't have Shield Upgrades III) you should upgrade the small shield extender to tech 2 since it offers slightly more shields and doesn't increase your signature radius any further. It's also cheaper.

Purpose-made Goonwaffe Alts

This skillplan is designed for a brand-new character, and assume that you train Cybernetics 1 and fit in a set of +3 implants.

The guiding principles are to maximize agility, with speed and EHP being essentially irrelevant. An extra 20% HP won't help you face a battleship and HAC blob, warping out will.

This should take about 31 days, and will cost ~70 million isk for skillbooks and implants in Empire (Charisma implant is not needed).

EveMon Plans

PM me if the plans need to be updated. Plans updated for EveMon 1.3.x compatibility. --Milnoch 17:28, 7 January 2010 (UTC)
Dedicated Alt Training
Useful Post-Plan Training

Training Queue

Skill plan for Goonfeldmarschall

-REMAP- Int 15 / Mem 9 / Per 5 Cha 5 Will 5

Cybernetics I
Instant Recall I
Analytical Mind I
Learning I
Instant Recall II
Analytical Mind II
Learning II
Instant Recall III
Analytical Mind III
Learning III
Instant Recall IV
Eidetic Memory I
Eidetic Memory II
Eidetic Memory III
Analytical Mind IV
Logic I
Logic II
Logic III
Learning IV
Iron Will I
Iron Will II
Iron Will III
Iron Will IV
Spatial Awareness I
Spatial Awareness II
Spatial Awareness III
Spatial Awareness IV
Engineering IV
Electronic Warfare I
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
Electronics IV
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Propulsion Jamming I
Propulsion Jamming II
Hull Upgrades I
Hull Upgrades II
Shield Upgrades I
Mechanic III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV

-REMAP- Per 15 / Will 9 / Int 5 Cha 5 Mem 5

Focus I
Focus II
Focus III
Clarity I
Clarity II
Clarity III
Covert Ops I
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Missile Launcher Operation I
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Minmatar Frigate III
Minmatar Frigate IV
Minmatar Frigate V
Bomb Deployment I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Standard Missiles I
Standard Missiles II
Standard Missiles III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Torpedoes I
Bomb Deployment II
Bomb Deployment III
Bomb Deployment IV

Useful Post-Plan Training

The above skillplans are barebones plans to be functional in the group. If you can spare the training time train these additional skills, in descending order of usefulness.

Covops IV
Engineering V, Shield Upgrades IV, Energy Management II (all for the Medium Shield Extender fit)
Evasive Maneuvering V
Torpedoes IV
Cyno Operation V
Covops V