Siege pictures

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Determing if enemy capitals are in siege mode is a critical part of scouting for the swarm. These pictures show capitals in sieged and unsieged states so scouts can understand the differences and report correct information on ops.

Contents

Dreadnoughts

Dreadnoughts can enter siege mode, which renders them immobile, unable to jump, and has several other effects.

Phoenix

On a Phoenix, the plate/turret hardpoint on the top and bottom of the ship slide backwards; these are a fairly obvious indication. Two blocks on the front of the ship also retract.

Sieged
Unsieged

Moros

The Moros has its three gun hardpoints extend from the ship when sieged. When unsieged, the turrets are nearly flush with the hull.

Sieged
Unsieged

It's harder to determine if a Moros is in siege when using the classic client: sieged and unsieged. Viewing the ship from below can help make the difference more obvious.

Revelation

Like the Moros, the Revelation's turrets extend from the ship when sieging.


Sieged
Unsieged

Naglfar

The Naglfar's turrets slide away from the ship, then forward. In siege mode, the turrets are centered on the mounts. Out of siege, they are toward the back of the ship and retracted into the hull.

Sieged
Unsieged

Carriers & Motherships

Like a dreadnought's siege mode, triage renders the parent ship immobile. All carriers and motherships can enter triage mode, but no transformations occur.

Triage

Note the sparkly green/yellow shit. In game, it will move around the ship; it's fairly obvious. Here is a short animation.

In triage
Out of triage