Quick Tackling Guides

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Part of a series on
Fleet Ops

My First Fleet Op

Fleet Ops (tldr version)
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Quick Tackling Guides

Pilot Roles

Tackling
Electronic Warfare
Sniping
Antisupport
Scouting

Fleet Doctrines

Serious Business
Remote Rep Fleet
Slosh Op

General Resources

Using Titans ยท Reducing Lag
Siege Mode Pictures

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The following lists are the minimum you need to know how to operate the Tackling and Electronic Warfare modules on your ship effectively. Copy each of these onto its own page on the ingame notepad.


Contents

ECM

Instructions for using the ECM - Multispectral module.
Setup
  -Turn off module autorepeat
  -Set orbit range to 7km
  -Don't jam the primary
  -Jam the biggest ships first (dont try to jam battleships, they have too high sensor strength 
unless you have extremely good skills or a rook or scorpion maybe.  Go for things like HACs)
  -Max range you should jam is 45km
Battle
  -Click the module then ctrl+click a random name in the overview
  -Orbit target 




Warp Jammer

Instructions for using the Warp Jammer module.
Electronic Warfare
 -1: Target enemy battleships/carriers/command ships
 -2: Activate jammer
 -3: Try not to die




Target Painter

Instructions for using the Target Painter module.
 -1: Dock in a friendly station
 -2: Open fitting panel
 -3: Remove target painter from ship

Remote Sensor Dampener

Instructions for using the Remote Sensor Dampener module.
Electronic Warfare
 -1: Target enemy battleships/carriers/command ships
 -2: Activate module
 -3: Try not to die



Statis Webifier

Instructions for using the Stasis Webifier module.
Electronic Warfare
 -1: Target enemy
 -2: Activate module
 -3: Try not to die




Tracking Disruptor

Instructions for using the Tracking Disruptor module.
Setup
  -Set orbit range to 7km
  -Don't jam the primary
  -Jam the biggest ships first (Battleships first)
  -Max range you should jam is 60km
Battle
  -Click the module then ctrl+click a random name in the overview (ideally not ravens or other missile ships)
  -Orbit target