Advanced Career Specializations

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Contents

Overview

The vast majority of new Eve players should make a character with high Perception and Intelligence, select "military" as career, and then pick either "Soldier" or "Special Forces" for their background, as detailed here. However, there are a few non-standard, specialized builds that can work very well at filling certain specific niches. If you know in advance that you want to fill one of those non-standard roles, one of the builds below might be for you.

By picking these builds, you'll miss out on a lot of advantages that other players will have right off. You might not be as adept at combat, either against other players or NPCs. You might be stuck flying smaller ships for longer and have fewer flashy toys. But you'll have some valuable, specialist skill that most other players don't have.


Character templates

There are a number of templates available for you to choose from, all of which would can be put to good use. A very handy list of all of the starting skill builds is listed here http://eve.idefix.net/career/

Fleet Command

If you know, in advance, that what you most want to do is lead fleets of other players into combat, and you have good reason to think you'd be good at that, or if you want to roll an alt for that express purpose, you might consider using this template. You aren't going to be leading huge fleets right away -- we have a chain of command, and you'll have to prove yourself for a while first -- but these builds will give you the skills you need to lead small squads and fit yourself into that chain of command at the basic levels.

Each of these builds starts with Leadership V, which lets you transmit gang bonuses (both your own and bonuses you recieve from those above you in the chain of command) to an entire ten-man squad, as well as an assortment of skills that give gang bonuses (this will vary by race). Leadership V is also the pre-requisite for the Wing Command and Fleet Command skills, so by choosing this, you're positioning yourself nicely for command advancement.

Gallente Fleet Commander

Choose the "Business" Career

Choose the "Executive Commander" specialization

Starts with Leadership V

Starts with Armored Warfare IV, Information Warfare II, Siege Warfare I, Skirmish Warfare III

Learnings: Analytical Mind IV, Empathy II, Learning I

Downside: Gallente Frigate II, Spaceship Command II. This means you'll be very limited in the ships you can initially pilot. You won't be able to fly higher-tier newbie frigates, Destroyers, Industrials or Cruisers until you spend some time training those skills.

Caldari Fleet Commander

Choose the "Business" Career

Choose the "Executive Commander" specialization

Starts with Leadership V

Starts with Armored Warfare I, Information Warfare III, Siege Warfare IV, Skirmish Warfare II

Learnings: Analytical Mind IV, Empathy II, Learning I

Downside: Caldari Frigate II, Spaceship Command II. This means you'll be very limited in the ships you can initially pilot. You won't be able to fly higher-tier newbie frigates, Destroyers, Industrials or Cruisers until you spend some time training those skills.


Amarr Fleet Commander

Choose the "Business" Career

Choose the "Executive Commander" specialization

Starts with Leadership V

Starts with Armored Warfare IV, Information Warfare III, Siege Warfare II, Skirmish Warfare III

Learnings: Analytical Mind IV, Empathy II, Learning I

Downside: Amarr Frigate II, Spaceship Command II. This means you'll be very limited in the ships you can initially pilot. You won't be able to fly higher-tier newbie frigates, Destroyers, Industrials or Cruisers until you spend some time training those skills.


Minmatar Fleet Commander

Choose the "Business" Career

Choose the "Executive Commander" specialization

Starts with Leadership V

Starts with Armored Warfare II, Information Warfare I, Siege Warfare III, Skirmish Warfare IV

Learnings: Analytical Mind IV, Empathy II, Learning I

Downside: Minmatar Frigate II, Spaceship Command II. This means you'll be very limited in the ships you can initially pilot. You won't be able to fly higher-tier newbie frigates, Destroyers, Industrials or Cruisers until you spend some time training those skills.

Research

Caldari->Achura->+3 Int, +2 Mem->Inventors->Industry->Engineer

Final skill/attributes:

After applying learning, etc.

  • Int 19
  • Per 7
  • Cha 3
  • Wil 6
  • Mem 10

As research skills are Int/Mem, this will burn through research, starting off with a decent research alt, a good research alt in 10 days, and a great research alt in 49 days, as follows:

  1. Instant Recall III (5 hours, 31 minutes, 4 seconds)
  2. Anchoring I (58 minutes, 49 seconds)
  3. Scientific Networking I (30 minutes)
  4. Advanced Laboratory Operation I (1 hour, 20 minutes, 1 second)
  5. Scientific Networking II (2 hours, 19 minutes, 46 seconds)
  6. Advanced Laboratory Operation II (6 hours, 12 minutes, 42 seconds)
  7. Scientific Networking III (13 hours, 10 minutes, 35 seconds)
  8. Science IV (1 day, 50 minutes, 47 seconds)
  9. Metallurgy I (30 minutes)
  10. Metallurgy II (2 hours, 19 minutes, 46 seconds)
  11. Metallurgy III (13 hours, 10 minutes, 35 seconds)
  12. Research IV (1 day, 50 minutes, 47 seconds)
  13. Advanced Laboratory Operation III (1 day, 11 hours, 8 minutes, 16 seconds)
  14. Metallurgy IV (3 days, 2 hours, 32 minutes, 23 seconds)
  15. Scientific Networking IV (3 days, 2 hours, 32 minutes, 23 seconds)
  16. Science V (5 days, 20 hours, 33 minutes, 10 seconds)
  17. Research V (5 days, 20 hours, 33 minutes, 10 seconds)
  18. Advanced Laboratory Operation IV (8 days, 6 hours, 46 minutes, 19 seconds)
  19. Metallurgy V (17 days, 13 hours, 39 minutes, 31 seconds)

Total time: 49 days, 5 hours, 30 minutes, 15 seconds

Production/Industry

!!!Important Note about this build!!!
This build is not good for anything but getting to Production Efficiency V as quickly as possible. Your perception and willpower stats are so low that trying to train to do anything combat-related will take a really long time. Your best bet is to take a month off of training and roll this as an alt on an account you're currently using for something else. Once you've gotten PE V and mass production to whatever level you want it at, you never need to train another skill on this character again.

Minmatar > Vherokior > +3 Mem/+2 Int > Retailers > Industry > Engineer

Starting Attributes:
Int: 13
Per: 4
Cha: 9
Wil: 3
Mem: 16

Following this you should only need to purchase 2 skillbooks for the following plan:
Production Efficiency (*225,000 ISK)
Advanced Mass Production (*20,000,000 ISK)

  • These prices are based market prices at the Hulm Republic university School station. (07/19/2007)

Although PE V is a must, this skillplan also gets you a total of 10 production slots:

1: Instant Recall III (4 hours, 46 minutes, 55 seconds)
2: Instant Recall IV (1 day, 1 hour, 54 minutes, 14 seconds)
3: Production Efficiency I (30 minutes)
4: Production Efficiency II (2 hours, 19 minutes, 46 seconds)
5: Production Efficiency III (13 hours, 10 minutes, 35 seconds)
6: Production Efficiency IV (3 days, 2 hours, 32 minutes, 23 seconds)
7: Production Efficiency V (17 days, 13 hours, 39 minutes, 31 seconds)
8: Mass Production IV (2 days, 1 hour, 41 minutes, 35 seconds)
9: Mass Production V (11 days, 17 hours, 6 minutes, 20 seconds)
10: Advanced Mass Production I (1 hour, 20 minutes, 1 second)
11: Advanced Mass Production II (6 hours, 12 minutes, 42 seconds)
12: Advanced Mass Production III (1 day, 11 hours, 8 minutes, 16 seconds)
13: Advanced Mass Production IV (8 days, 6 hours, 46 minutes, 19 seconds)

Total time: 46 days, 11 hours, 8 minutes, 44 seconds

Note: If you want to save over a week and don't mind spending some isk, you can train the advanced learning skills to 3 and invest in some int/mem implants.