Serpentis Fleet Shipyard
|Serpentis Fleet Shipyard|
|Type||DED complex (10/10)|
|Number of sites||1|
|Loot type||Core X-Type modules, 23rd Tier Overseer's Effects, Vindicator BPC|
|View list of complexes|
This is a DED complex rated 10/10. There is a single webbing tower in every room other than the final room, destroy these early and the site is trivial to speed tank. There are no scramming/neuting/tracking disrupting towers or ships. There are a handful of sensor dampening ships and an even mix of cruise/heavy missile towers. There are no "pain-in-the-ass" npc's, everything sub-bs will die quickly to drones.
This can be soloed with ease in a T2 fitted Tengu.
Roughly 8 frigs, 6 cruisers, 6 BS, a few towers, and an overseer. The acceleration gate at the end of the room will take you to the main room. Overseer drops no loot of interest. However, ALL overseers salvage into T2 salvage.
The main room is basically like the first room but with more of everything (8 BS)and another overseer. The Overseer can rarely drop Shadow Serpentis loot. Note: One of the the towers in this room is a Sansha Tachyon Beam Sentry, take it out early if you don't have EM resists.
After you clear the room there are 3 acceleration gates: Alpha Hangar (left), Beta Hangar (right), and Final Room (straight forward). The Alpha and Beta Hangars are completely optional.
A bit easier than the last room. Kill everything + the overseer and take the gate back to the main room.
Basically the same as the Alpha Hangar.
Roughly 8 frigs, 6 cruisers, 6 BS, a few towers, and a station that shoots thermal citadel torpedoes at you. The DPS here is similar to the rest of the rooms, i.e. it's fairly easy to tank. The overseer has weak citadel torpedoes and does maybe 200 dps. You'll need ~1000 dps to break its tank and 1500+ if you want it to go quickly. See the final note on this page for a far better method of killing this overseer.