Murky Ruins

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Murky Ruins
Type COSMOS archeology/salvage
Number of sites 1
Deadspace Yes
Gated Yes
Probe signature Magnetometric
Loot type Overseer's Effects, Gas Harvesting Gear, high-value implants
View list of complexes

Note: This is a profession site that only spawns in constellations where ladar sites can be found.

Contents

WARNING: The first two rooms are Guristas, but the third and fourth rooms are DRONES. You will need at least Archaeology level 1 to enter all gates. Almost every room has warp scrambling rats and tons of battleships; you will need a decent size group to handle this, as the mix of damage types between Guristas and drones will be tough to take on singly.

Entrance

You start with a local message that reads "Pirate Grave Robber: The ancient ruins in here are taken buddy. Leave now and maybe we'll let you go in one piece."

There are 3 'Pirate Grave Robbers', these are in fact really 3 Guristas BS worth about 1 million ISK bounty each.
Also, there's a large collidable structure - blow it up as it may be a trigger.
Take the Gate to room one (Terrace).

First room

You warp in to a group of rats and 2 acceleration gates that are apart from each other There are 2 acceleration gates here. There is a gate to Hall 64 KM off the warp-in and another gate to Portal 29 Km off. Both of these gates require Archeology level 1 to enter.

10-11 BS
2x Stasis Tower
3 BCs
3 HACS
Guristas Raid Commander (Usurper)

Killing the commander spawns a second wave of 8-9 BS, 3-4 frigates, 3-4 BCs, and a Blood Raider Envoy (Corpus Patriarch) who will randomly aggro on one target. Some of the BS will jam, but nothing unique drops from any ships.

Second room - Portal

On warp in a message pop up appears reading " Charred remains and debris litter the area. A confrontation between the pirate scavengers and rogue drones must have taken place some time in the past, as the empty drone bunkers and ruined pirate ship carcasses would indicate." There is a Gate to the Hall. This room is optional, but has the potential for dropping good stuff.

Be aware the Pithi Relay Commander (Usurper) is right on your warpin but shooting him will cause more rats to spawn, so slowboat away from him and save him for last. Some of the BS scramble, so be prepared for that possibility. There may also be a few warp scramming rats so it is likely wise to try to take care of those first in case your tank doesn't hold.

1st Wave is about the same as Room 1. Several groups - most are 20 km from warpin, some are 40. All insta aggro:

1x Stasis Tower
11x BS
3x BC
3x frig (non tackling)
Relay Commander BS

2nd Wave: Another 6-8 BS, 4-6 HACs and 3 frigs. All insta aggro on a random target, including drones. There is also another relay commander that spawns with this wave and attacking him triggers wave 3.

3rd Wave: 9 more BS, aggro at random. There is a chance for an overseer to spawn with the third wave.

Third room - Hall

From this point on, it's drones you'll be dealing with. You may want to swap out tanks or even call in assistance. You will warp in on top of the following:

15 BS (Alvis Queen and Patriarch)
3 cruisers
8 frigates
8 cruise missile batteries.

Killing a CM battery spawns about 8 more frigates. Frigates will scramble and web, so be sure to have some serious help available because this room WILL kill an unwary BS or T3 pilot.

There are 6 cans in the room that need an analyzer.

Fourth room

Wave 1 (about 40km from warpin):

15x BS of various kinds
8 BCs
6 sentry towers.

Unlike what was written here earlier it's perfectly doable with 2 domis or any other dualbox combo, if properly tanked. There is also a "Hive Mother" gun that drops a can (loot this) when killed. Killing this gun spawns Wave 2.

Wave 2:

11 BS
4 cruise missile batteries.

25 BS is probably too many to dual box so don't kill the HM accidentally (drones will pretty much instapop it.)

In addition to the Hive Mother's can, there are 2 cans called "Ancient Ruins". Analyzing the first one spawns another group (4 BCs, 3 BS). The second is booby trapped for something like 2.5K shield damage (on an armor tanked ship).

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