Guristas Military Complex
|Guristas Military Complex|
|Number of sites||5|
|Loot type||Pith A-Type|
|View list of complexes|
Higher end Gurista escalation site. Very similar to the Sansha equivalent. Can be solo'd in a well fit BS or a T3; drakes can run it, but need remote reps. Be sure to fit EM hardeners.
The first acceleration gate warps you in next to a forcefield surrounding the acceleration gate to the next room, under a Gurista Control Tower and several other structures. Around the warpin point are three groups of Guristas consisting all together of around 12 Conquistador and Usurper BS and several BC (edit: Dec 2012: there are around 4 tackling frigates in this room as well that scram and web). They all aggress you right away. Upon aggressing the tower a weak smartbomb hits for around 200 damage after resists and another group of 7 mixed Usurper and Destroyer BS spawn along with a couple of tackling frigs. To unlock the gate blow up the control tower and the forcefield building (right next to the gate, inside the field but drones can hit it). If you blow them both up before killing anything else, you can skip the whole room.
When you destroy the EM forcefield another smartbomb goes off. As of Retribution, this now does thermal damage, will damages drones. This will kill T2 heavies, but Warden II's with max drone skills will survive.
If you unlocked the second room but didn't finish the plex before downtime it gets broken - the gate is locked and the tower isn't there. Only way to complete it in this case is bringing a Guristas diamond tag as a key, it allows to use the gate without tower destruction.
The second room has 4 sentry batteries, 8 BS (Conquistador/Massacrer/Usurper) plus some support w/tacklers. Each player that fires on the station will cause it to fire off an EM smartbomb that does exactly 6000 damage before resists - stagger your aggression. After getting the stronghold building to around one-quarter structure (it has a shitton of HP but doesn't rep), another group of BS spawn, similar to the first one but this time possibly including a Dread Guristas BS. After killing the BS and/or finishing off the stronghold the site can escalate.
It should be noted that the EM smartbomb only happens once.
First escalation: Pirate's Path (Part 1)
Warp in to land on a gate guarded by around 6 BS (same types as in the first stage), 1 Dread Gurista BS and some assorted support. Kill the DG BS or possibly the lone HAC in the second room (if you don't get a DG spawn) to get a chance at a further escalation.
Second escalation: Pirate's Path (Part 2)
4 BS and 4 frigates will attack you upon warpin. After you deal any damage to the Guristas Terrorist Attack Center 7 BS (including a Dread Guristas spawn), 8 cruise missile batteries and some tackling frigs appear. Kill the DG BS or the Terrorist Center for a chance at a further escalation.
Third escalation: Pirate's Path (Part 3)
Warp in to 4 BS, 8 HAC's and a couple inties. The second room is empty except for a beacon that you need to approach in order to trigger the escalation. If there's a DG BS on grid killing that may also escalate this.
Final escalation: Pirate's Path (Part 4)
This stage will require a very strong tank. On initial warpin, there are 4 BS named "Space Trucker Convoy" that instantly vanish. A few seconds later, 7 BS, 3 HACs and 4 frigates appear and instantly aggro. Several minutes later, another 7 BS, 4 cruisers and 3 web/scram AFs spawn on a set timer; five minutes after that, there is yet another wave of 8 BS, 3 jamming HACs and 3 jamming frigates. One of these BS is named Gurista Relay Commander. After you kill this (do it last) it will trigger another 9 BS, 4 jamming HACs, 3 web/scram frigates, and ANOTHER Gurista Relay Commander. Killing this one makes an overseer spawn along with his named escorts (all 6 named Usurpers, 6 jamming hacs and 6 tackling frigs). The overseer tanks roughly 800 DPS, and fires off a cruise missile that does approximately 1200 damage every 10 seconds. The "boss" drops Pith A-type loot.
As with all other military complexes, if you aggress the trucker depot at any point you'll get *another* 10 BS and 10 webbing frigs spawned on top of you so don't do this (it's entirely optional). The BS are blasterboats; if you do cause them to spawn without killing anything else, the combined DPS of the site had my dual rep, 1 kin hardener (forgot to refit :welp: ) thanatos in 40% structure after 10 minutes before I finally cleared the scramming frigates and warped off.
I strongly recommend dropping a carrier on the last stage due to the absurd number of battleships there. A shield ishtar can tank the whole thing if it avoids being tackled, but cannot do enough DPS by itself to solo the final boss. I'm a baby and followed this advice, a single CAR and a T2 tank and i never dropped below 98% armor. EFT numbers say single CAR tanked 2500 DPS, so if you can tank that, you can handle this.
5/2/2011: I have 627 kinetic dps according to EFT and that was enough to break his tank.
5/26/2011: Do note that if you're in a Tengu he has some crazy-ass defender missiles. The farther away you are, the more time they have to blow up your missiles, and he has no real close-range attack, so blow up his assfrigs and jamming cruisers and orbit him at 5,000.
24/05/2012: Tengu + scimitar handles this fine, provided you can handle aggro properly. What worked for me is warping in 150k, killing his assfrigs as they approach, then chasing the boss away from the rest of the rats keeping at range anything under 5k. It was a learning experience: https://killboard.goonfleet.com/km/662902 and ultimately a huge waste of time.
06/19/2012: Tengu solo with 2 small Gistii-B reps and a republic AB didn't have a problem with this. Kill the small stuff first, then the bigger, then the BS. By paying close attention, it was very easy. I wouldn't recommend doing it solo with low skills or a cheap fit.