Crimson Hand Supply Depot (6/10)

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Crimson Hand Supply Depot
Type DED complex (6/10)
Number of sites 1
Deadspace Yes
Gated Yes
Probe signature Unknown
Loot type Corpum A-type, overseer effects
View list of complexes

Contents

Blood 6/10 complex. Possible (but hard) in a well-tanked solo battleship, though you may have trouble beating some of the station tanks. Piss easy solo in a Paladin, seriously.

How to dualbox this plex in 35 minutes or your money back:

Bring 2 ships (one must be a T2 gunned and armored Amarr BS, preferably an Abaddon; the other can be a T1 damage dealer of any kind.) Ideally, both should fit an MWD, an armor rep or shield booster, and have decent resists. The Amarr BS should fit for cap.

Kill everything in the first two rooms as outlined below. In the third room with the overseer, kill all of the BS while orbiting 61km away from the overseer. Now split up. Your weaker ship should approach the supply gate while burning its MWD. It will first get hit by the overseer's missiles and then webbed 50km out; when it does, your main BS should MWD to the command gate. The weaker ship will never be in any real danger but you should watch it and cycle a rep once in a while. A Dominix with a single EM hardener and and LAR II can easily tank the overseer.

The main BS will get to the command gate and jump through while the other ship is still 30km out from supply. When the main gets to the final room, immediately MWD-burn 90 degrees away from everything for 2-3 cycles, but do not aggress or shoot back at anything. If you do it right, only some of the turrets and the Crimson Lord will aggro; the other BS in the room will not, and you can shoot the Lord but not the other ships at your leisure. Use Scorch, but not drones (or you will lose some when the Lord dies) to burn through the Lord's tank and kill it; T2 pulses are sufficient to do this. If you have 1 of each hardener and don't activate the armor rep to save cap while this is going on, you should be at about half armor when it's dead.

Take a little time to repair, then burn back to the wreck ignoring the sentry turrets and cruise missile launchers (do not attack them). When you are about 10km from the wreck, the BS in the room will aggro and you'll start taking serious damage, but from full armor, you'll have about a couple of minutes to scoop the loot and warp out.

In the meantime, your T1 ship should have gotten to the supply gate. Jump through. When you get in, target the slaver rig and shoot it. It will die in one hit and the entire room will aggro. Quickly bookmark the can that drops from the rig and warp out to safety. You could do this with the Lord's wreck, too, but about 1 in 10 times the complex will not despawn quickly enough, requiring you to go back and loot it.

If you follow this guide exactly, both of your BS will be out of the plex within 35-40 minutes. A few minutes after they're gone, your T1 BS should try to warp back to the bookmarked slaver rig can (post-Dominion, it won't have any effects but can still drop DB loot.) The vast majority of the time, the complex will have despawned and this will work. If not, it's up to you whether to bother going back to loot it.

Room 1

  • 3x Battleships
  • 5x Sentry Guns
  • Lots of frigates mix of Serpentis, Angels, Bloods

After everything's dead, shoot the large large collidable structure named Gate Security and activate the gate. It may drop DB loot but usually won't.

The frigates and BS's are all in different groups and don't aggro at once. The room looks much worse than it is and is easily soloable in a decent BS.

Room 2

  • 2x Cruise Batteries
  • 2x Stasis Web Batteries
  • 3x Sentry Guns
  • 5x BS
  • 8x Frigates

The lootable Crimson Hand container may rarely contain DB loot and always has a useless passcard. Just kill everything and take the next gate.

Room 3

  • 12x BS
  • 1x Crimson Sentinel

The BS are in three distinct groups and only one group at a time will aggro on warpin. Keeping up transversal is very effective if you are soloing the room.

The Crimson Sentinel is a large station structure with an obnoxious armor and shield repair rate and a ton of structure hitpoints. It shoots cruise missiles out to 60km and will also web out to 50km. The Sentinel repairs armor fully if it can hit you with missiles but wont repair its armor if you're 60km+ out. It has a chance to drop Dark Blood items and always drops another useless passcard when dead. Stay outside 60km range to prevent The Sentinel from repping armor and it will melt very quickly with 1 or 2 Battleships worth of damage. Otherwise 3 or 4 battleships will be needed at close range.

There are two exit gates: Command Sector and Supply Sector. The mostly useless Supply Sector can technically be skipped. NOTE: It is believed that skipping the supply room will keep the complex from despawning...but it doesn't really. Tested 50+ times.

Tips

A good strategy is to lead the battleships away from the Sentinel's web range and engage them there. Geddon NPCs orbit at around 25km, and Apoc NPCs orbit at around 40. While it took forever, I soloed this part in a harbinger with kinda bad skills, kiting battleships away from web range and killing them. I couldn't kill the station alone though, i needed to call in an apoc and a hurricane and time volleys to kill it.

If you stay outside 50km, the Sentinel Station doesn't shoot you. If you stay outside about 60 km, it stops armor-repping, making it actually killable solo (although it takes a while).

Room 4 - Supply Sector

  • 5 Battleships
  • 14 Sentry Guns
  • 10 Dark Blood Cruise Missile Battery
  • 20 Crimson Squire frigates (do not scram/web)

Spawn ranges vary between 15km to 100km - like room 1, there are lots of different groups that aggro separately. Overseer structure Slaver Rig Control drops a passcard and possibly DB gear. The Slaver Rig is a large collidable structure and has no tank at all. Gate back into Room 3 is at warp-in, approx 40km from the Slaver Rig structure. However, shooting the structure will aggro everything at once.

It is now confirmed that this room is entirely optional - the Crimson Lord has the same loot table whether you set foot in here or not. (See NOTE above.)

Room 5 - Command Sector

  • 5x Cruise batteries
  • 6x BS
  • 14x Sentry Guns
  • 1x Crimson Lord

Crimson Lord is the site overseer, drops Corpum A-type loot and (post Dominion) 19'th tier overseer's effects. He regens as fast as the Sentinel in room 3 but has normal structure HP. Probably needs between 500-600 DPS to break tank. The Crimson Lord fires Wrath Cruise Missiles, so if you have a large kinetic hole in your resists, be careful.

The sentries have a 30km range, but if one of them gets a lock on you while you're within range, it may keep firing for some reason.

Trip Reports and Loot Drops:

Trip report 04/07/09: Picked up a Dark Blood Armor Kinetic Hardener, Dark Blood Stasis Web and 15th tier overseer's effects.
Trip report 04/15/09: Picked up a Dark Blood Reactive Plating and 15th tier overseer's effects :(
Trip report 04/28/09: Picked up a Corpum A-Type Medium Nosferatu, Corpum A-Type Medium Armor Repair :)
Trip report 05/15/09: Picked up a Corpum A-Type Medium Nosferatu, Corpum A-Type Medium Armor Repair
Trip report 05/29/09: Picked up a Corpum A-Type Medium Armor Repair
Trip report 06/07/09: Picked up a Corpum A-Type Energized Adaptive Nano Membrane
Trip report 14/06/09: Dark Blood Armor Thermic Hardener
Trip report 06/10/09: the guy above me posted from the future! Also, did this twice today and got Corpum A-Type hardeners both times.
Trip report 06/13/09: Picked up a Corpum A-Type Energized Adaptive Nano Membrane, Corpum A-Type Energized Magnetic Membrane, Corpum A-Type Energized Reflective Membrane
Trip report 06/14/09: Picked up a Corpum A-type Magnetic membrane, Corpum A-type Medium Energy transfer, and a Corpum A-type Reflective membrane (hell yeh)
Trip report 06/14/09: Picked up a Corpum A-type Medium Energy transfer
Trip report 06/15/09: Picked up a Corpum A-type Medium Nosferato
Trip report 06/18/09: Ashimmu BPC + a DB Adaptive Nano Plating
Trip report 06/22/09: nothing fuck goons
Trip report 6/24/09: Corpum A-type Energized Thermic Membrane, Medium Nosferatu, Medium Energy Transfer, and a DB Energized Reactive Membrane
Trip report 06/26/09: Corpum A-Type Medium Nosferatu, fuck
Trip report 06/27/09 Corpum A-Type Medium Armor Repairer, Corpum A-Type Energized Adaptive Nano Membrane, woot
Trip report 06/28/09 Dark Blood Armor Thermic Hardener, Dark Blood Capacitor Power Relay, 15 Power Circuits
Trip report 06/29/09 Corpum A-Type Medium Armor Repairer, 15 metal scraps (what the Christ)
Trip report 06/29/09 Corpum A-Type Energized Magnetic Membrane, a bunch of meta 3 garbage, and 16 Micro Circuits. Fuck Goons
Trip report 06/29/09 Corpum A-Type Medium Armor Repairer, Corpum A-Type Energized Magnetic Membrane, Corpum A-type Thermic membrane
Trip report 06/29/09 Corpum A-Type Medium Armor Repairer
Trip report 06/30/09 Nothing. fuck goons
Trip report 06/30/09 Corpum A-Type Medium Nos
Trip report 07/05/09 Corpum A-Type Energized Adaptive Nano Membrane
Trip report 07/06/09 Nothing. Fuck Goons.
Trip report 07/07/09 Corpum A-type Medium Cap transfer Array worth a whopping 8 mil and a Dark Blood thermic armor hardner that's no better than T2 Savlavged for 13 fucking Metal scraps. Fuck Goons. Fuck Solo.
Trip report 07/11/09 15th teir, 2x named medium lasers. fuck goons.
Trip report 07/11/09 15th teir, Corpum A-Type Medium Armor Repairer ..TooT.
Trip Report 07/14/09 Corpum A-Type Energized Adaptive Nano Membrane, and a couple worthless Dark Blood armor hardeners.
Trip report 07/19/09: 15th Tier Overseer's Effects, DB Reactive Plating, DB PDS, junk, fuck goons.
Trip report 07/23/09: 15th Tier Overseer's Effects, Corpum A-Type Energized Thermic Plating, Corpum A-Type Medium Armor Repairer, hurrah!
Trip report 07/26/09: Corpum A-Type Energized Reactive Membrane, Corpum A-Type Energized Reflective Membrane
Trip report 07/30/09: Corpum A-Type Medium Nosferatu, Corpum A-Type Energized Thermic Membrane, Ashimmu Blueprint
Trip Report 08/10/09: Nothing fuck goons
Trip Report 08/11/09: 15th Tier Overseer's Effects, awesome meta 2 med laser
Trip Report 08/21/09: 15th Tier Overseer's Effects, DB EM Hardener, DB Magnetic Membrane, No deadspace loot fuck goons. The Slaver Rig dropped a Dark Blood Focused Medium Pulse Laser, so the slaver rig actually dropped better loot than the Overseer.
Trip Report 08/22/09: 15th Tier Overseer's Effects, medium i-a polarized armor Regenerator, Focused Modal Pulse Laser I, Heavy Afocal Maser I. Huzzah!
Trip Report 8/27/09: Corpum A-Type Magnetic Membrane, Corpus A-Type Energized Reflective Membrane. Whoopee.
Trip Report 08/28/09: 15th Tier Overseer's Effects, medium i-a polarized armor Regenerator, Corpum A-Type Medium Armor Repairer. Spawned two jumps away from where I found it the previous night.
Trip Report 09/08/09: 15th Tier Overseer's Effects, Corpum A-Type Energized Magnetic Membrane, Corpum A-Type Energized Reactive Membrane. Not great.
Trip Report 09/15/09: 15th Tier Overseer's Effects, Corpum A-Type Energized Reflective Membrane, some named shit. Awful.
Trip Report 09/15/09: 15th Tier Overseer's Effects, named shit. Even worse.
Trip Report 09/16/09: 15th Teir and named shit.
Trip Report 09/17/09: 15th Tier Overseer's Effects, Corpum A-Type Medium Armor Repairer. Slaver rig dropped a DB EANM.
Trip Report 09/18/19: 15th Tier Overseer's Effects, Corpum A-Type EANM, Corpum A-Type Medium Nosferatu
Trip Report 09/19/09: 15th Tier Overseer's Effects, Corpum A-Type EANM, Corpum A-Type Medium Energy Transfer Array, some other named stuff.
Trip Report 2009-09-21: 15th Tier Overseer's Effects and meta 1 shit.
Trip Report 2009-09-25: 15th Tier Overseer's Effects, Corpum A-Type Energized Magnetic Membrane. ffffff
Trip Report 09/10/06: 15th Tier Overseer's Effects and Corpum A-Type Medium Energy Transfer array.
Trip Report 10/08/06: 15th Tier Overseer's Effects, Corpum A-Type Energized Thermic Membrane, Ashimmu Blueprint
Trip Report 2009-10-11: 15th Tier Overseer's Effects, Corpum A-Type Medium Nos
Trip Report 10-14-2009: 15th Tier Overseer's Effects, meta 4 medium laser. Fuck everything.
Trip report 10/15/09: Ashimmu BPC
Trip report 22/10/09: Ashimmu BPC, Corpum A-Type Energized Adaptive Nano Membrane, Corpum A-Type Energized Thermic Membrane, Dark Blood PDS, 15th Tier Overseer's Effects. Jackpot!
Trip report 10/28/09: 15th Tier Overseer's Effects, 12th Tier Overseer's Effects, Corpum A-Type Medium NOS, Corpum A-Type Energized Magnetic Membrane, 3 meta four medium lasers
Trip report 10/30/09: 15th Tier Overseer's Effects, nothing else. Fuck goons.
Trip report 1/11/09: 15th Tier Overseer's Effects, Corpum A-Type Energized Reactive Membrane. 12x Metal Scraps as salvage. ffffff
Trip report 4/11/09: 15th Tier Overseer's Effects, Heavy Modal Pulse Laser I. :smithicide:
Trip report 11/4/09: 12th,13th,14th,15th Tier Overseer's Effects, Corpum A-Type NOS, and two slavers that called me a "cheeky fellow"
Trip report 11/10/09: 15th Tier Overseer's Effects, Ashimmu BPC
Trip report 9/12/09: Plex appears to be despawn bugged - fuck goons, only rats were in supply room, because they were most likely have been skipped by the original runners
Trip report 7/12/09: 19th Tier Overseer's Effects, Corpum A-Type Energized Adaptive Membrane, Dark Blodd Heavy Laser
Trip report 19/12/09: 19th Tier Overseer's Effects, named medium armor rep, named heat sink. Crimson Sentinel and Slaver Rig Control dropped worthless keycards. This game is literally shit.
Trip report 12/19/09: 19th Tier Overseer's Effects, Corpum A-Type Medium Armor Repairer. Crimson Sentinel dropped Dark Blood Thermic Plating.
Trip report 12/22/09: Ran this site twice in the same system First time got 19th Tier Overseer's Effects and A-Type Medium Nos. Second time recieved 19th Tier Effects and named medium smartbomb.
Trip Report 12/25/09: Two of these popped up in the same system again. Gotta love the DED magnet upgrade. First Site dropped 19th Tier Effects, A-Type MAR, DB Reactive Plating, DB Energized Magnetic Membrane, and some named loot. Second Site despawned after I shot the first rat.
Trip Report 12/26/09: 19th Tier Overseer's Effects, Dark Blood Reactive Plating (a 1m ISK module)
Trip Report 12/29/09: Found two of these in the same system, first time dropped only 19th Tier Overseer's Effects, second one dropped 19th Tier Overseer's Effects, Ashimmu BPC, Corpum A-Type Medium Nosferatu, and worthless Dark Blood Energized Magnetic Membrane
Trip Report 12/30/09: 19th tier Overseer's Effects, and named items. Fuck BTLS.
Trip Report 1/2/10: 19th tier Overseer's Effects, Corpum A-Type Medium Energy Transfer Array
Trip Report 1/4/10: 19th tier Overseer's Effects, Corpum A-Type Energized Reactive Membrane, Dark Blood Reactive Plating, Dark Blood Armor EM Hardener
Trip Report 1/5/10: 19th tier Overseer's Effects, Corpum A-Type Energized Adaptive Nano Membrane
Trip Report 1/8/10: 19th tier Overseer's Effects, Corpum A-Type Medium Energy Transfer Array, Corpum A-Type Energized Thermic Membrane, Corpum A-Type Medium Nos, Ashimmu BPC
Trip Report 1/7/10: 19th tier Overseer's Effects, Corpum A-Type Energized Adaptive Nano Membrane, Ashimmu BPC
Trip Report 1/13/10: 19th tier Overseer's Effects, Corpum A-Type Medium Nosferatu, C4S Coiled Circuit Thermal Radiator. Fuck the two week old newbie I helped kill a DB earlier that night
Trip Report 1/14/10: 19th tier Overseer's Effects, and named junk. Fuck DS1
Trip Report 1/18/10: 19th tier Overseer's Effects, Corpum A-Type Medium Nosferatu
MYK TAISON REPORT 1/22/10: Yo i got a corpum a-type eanm, 19th tier Overseer's Effects, corpum a-type energized reactive membrane and some other shit. is that good? i dunno
Trip Report 1/23.10: 19th tier effects, Ashimmu BPC, DB PDS, salvaged into 12 Interface Circuits. This seriously is painfully easy in a Paladin.
Trip Report 1/24/10: 19th tier effects, Ashimmu BPC, Corpum A-Type Energized Thermic Membrane, no salvage.
Trip Report 1/25/10: 19th tier effects, Ashimmu BPC, 24 Power Circuits and AWESOME meta1 beam laser. Soloable on Raven
Trip Report 3/6/11: 19th tier effects, Ashimmu BPC, DB magnetic plating (<1m) and some named shit. didn't try to salvage.
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