Serpentis Base

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Serpentis Base
Type Escalation complex
Number of sites 3?
Deadspace Yes
Gated Yes
Probe signature Unknown
Loot type Unknown (Corpus C-Type?)
View list of complexes

Low end Serpentis exploration complex.

Initial Site

First Room

You warp in 60km from the acceleration gate into 3 groups -

1x cruiser 7km away, 3x BS + 2x frigates 100km away, 1x cruiser 150km away.

The cruisers and frigs sensor dampen but have no other special abilities.

Killing the last BS spawns 3 more cruisers 30km from the gate, and killing the 150km cruiser spawns 3 more cruisers at 100km from the gate.

Second Room

You warp into 3 cruisers 60km away. About 30 seconds in, 2 BS and 2 more cruisers appear 90km away, and 2 minutes in, another wave of 3 cruisers and 3 frigs appear 110km away. There are also a few random structures, including a "Serpentis Armory" 160km off.

Engaging the armory spawns 4 frigates and 3 cruisers 120km away from it. It has some minor shield regen but not enough to make any perceptible difference. It drops a container of small ammo when destroyed. Killing it did not escalate the encounter or do anything else, but I killed it before bothering to deal with the stuff it spawned - you may want to do that first. YMMV.

Realistically, everything in here dies quickly and painlessly and a newbie in a T1 BC could solo the whole thing.