Hierarchy

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Hierarchy
Type Escalation complex
Number of sites 5
Deadspace Yes (first site only)
Gated Yes (first site only)
Probe signature Unknown
Loot type T2 salvage
View list of complexes

Highend drone complex. As with all drone complexes, the payout is in the final site; if you don't get there you get pretty much nothing worthwhile. It's the rarest-spawning plex from the 0.0 drone escalation plexes but it's actually quite easy if kited properly.

Contents

Initial site

First room

  • Gate at 50 km
  • 2x Disintegrator Alvum
  • 3x Enforcer Alvatis

After approaching the gate:

  • 8x Guard Drones (4 assfrigs)
  • 6x Frig sized drones (2 assfrigs)

Second room

  • 4x Cruise Batteries
  • 20ish Frigs
  • 3x Cruisers

Approach Warning Sign (large collidable object):

  • 7x Battleships (most often Rulers and/or Matriarchs)
  • 1x Sentient BS
  • 15ish Frigs

After killing most of this wave four more BS spawn but killing them isn't necessary to finish the plex. The message "Heirarchy is empty" is shown if the site does not escalate.

The escalation triggers (or not) after killing most of the battleships.

Trip report 6/14/09: No sentient BS in the warning sign spawn, but after killing it, it escalated anyway.

Trip report 7/21/09: the sentient spawned and I killed it about 4th from last, no escalation, no message that I saw. Worst plex I've ever run.

Trip report 9/24/09: A small trap was encountered on the acceleration gate to the second room. After jumping the tank in to the second room, a small group of Strain drones (about 8) spawned on the first side, locking the acceleration gate, and preventing the priest from following the tank into the next room. Correspondingly, the initial spawn in room two contained about 10 more cruisers. The strain spawn was cleared and the gate unlocked. Make sure your tank can take the abuse for a little while.

Trip report 10/2/09: Like in the 9/24 report, initial second room spawn was cruiser heavy. Approaching the warning sign spawned 7 frigs/destroyers, attacking them immediately spawned 4 cruisers and 3 BC. Attacking them spawned 3 Alvus Queens and 3 destroyers, attacking them spawned 3 Supreme Alvus Parasites. Site escalated after killing the Parasites, and 4 Alvus Controllers spawned along with a sentient drone BS.

The easy solo method using only a cruise raven: Kill the initial spawns focusing on the cruise batteries first, this is pretty easy. Approach the warning sign and 6 frigates will spawn, do not kill them, instead just tank them and slowboat 50-70 km away. Now kill them all and the BS and the very hurty Faction BS will spawn in, keep moving and shoot them all down. Range will make up for any weakness in your tank. Bookmark the sentient wreck and warp back to it to salvage and loot after the site is gone.

First escalation: Trouble in Paradise (Part 1)

Ungated, only one room. On warp-in there are 8 battleships as well as various cruiser/bc/frig support. None of the frigs seem to scramble. After elminating the BS, the second wave spawns with a few HACs and normal cruisers. Finally the third wave is just a few more frigs, nothing major. After killing everything it can escalate to the next site.

Trip report 6/14/09: there was a sentient BS in the spawn. Killing it gave a dead end message with about a third of the spawn still left over.

Trip report 10/2/09: Dead end after killing the sentient BS, no salvage from the sentient BS, fuck exploration.

Second escalation: Trouble in Paradise (Part 2)

This is also ungated, with one room. There are about 10 battleships, 8 bc, 4 hacs, and 10 frigs that don't seem to scramble. Reinforcement waves are 3 frigs/3 destroyers and then 3 BS/4 BC. The DPS is quite high, kiting the site by making 100km warpins with your pod is recommended. Alternatively bring two priests and a good tank.

7JAN10 - Deadend here, Sentients in each stage, however

Third escalation: Trouble in Paradise (Part 3)

This one is slightly easier. Go in a pod first to trigger all the spawns since they're timed to fuck with your priest. 7 bs with various support.

Notes

I had an alternative version of this site with 8 BS for starters and a mix of drone and SANSHA rats (sansha inties and battlecruisers only). Killing the sansha BC resulted in a wave of 4 queens ans 6 drone HAC's, killing off smaller drone BS eventually triggered the spawn of 4 rulers. Finally there was a spawn of 4 creators, possibly timed. The aggro was extremely gay and resulted in several smaller ships refusing to shoot anything but my drones. I finished the plex by dropping a carrier on it but it is possible to kite if you are not flying a droneboat.

Final escalation: Trouble in Paradise (Part 4)

Final and ironically the easiest escalation. Warp to it in a pod because it will start a cascade of spawns that lasts about 10 minutes, then warp back in your ship and go to town. First wave is 3 bs, 8 bc, and various hacs/frigs. After most are dead, the second wave is 3 BS, a hive mother, and various support. Final wave (you don't really even have to worry about it) is 2 BS and a few frigs/destroyers. The hive mother drops a fuck load of T2 loot.