Angel Cartel Naval Shipyard
|Angel Cartel Naval Shipyard|
|Type||DED complex (10/10)|
|Number of sites||1|
|Probe signature||~ 0.015|
|Loot type||Gist X-Type, overseer effects|
|View list of complexes|
The Angel 10/10. Pretty straightforward complex. No timed spawns, no smartbombing structures, no huge DPS overseers. Protip, turn on overseer's structures on your overview; in this plex there are some of them that drop overseer effects.
Note: to enter this complex you need Electronics V and Warp Drive Operation III. Skills that everyone should have, but it's worth noting.
Gate 80km away. 16 BS (2xThrone, 6x Seraphim, 6x Cherubim), 10 destroyers, 2 battlecruisers, 4 stasis towers and 6 cruise missile batteries.
Room has pretty nasty DPS, watch out (I needed a Basilisk and a Dominix to keep my Raven alive), but if you can tank this room, the rest is easy since the first room is actually the hardest.
6 BS (4x Throne, Cherubim and the Overseer BS), 12 BC, 10 destroyers, 8 sentry towers.
7 BS (3x Cherubim & Seraphim, 1x Overseer BS), 7 BC, 10 destroyers, 6 stasis towers, 6 cruise missile batteries, 6 sentry towers. Gate is 50km from the warpin.
8 BS (4x Cherubim & 4x Seraphim), 10 BC, 10 destroyer, 2 cruise missile batteries, 2 stasis towers.
The "Megatron under frantic repair" structure drops 22nd Tier Overseer's effects
10 BS (9x Seraphim, Overseer BS), 16 BC, 4 destroyer, 4 stasis towers.
Run 03 Nov 2008: Gist X-Type 100MN AB, Shield Boost Amp and Photon Scattering Field.
Run 12 Dec 2008: Overseer Effects, Domi 1200 Artillery, no Gist loot:(
Run 24 Dec 2008: 23rd Overseers effects, no Gist x-type loot fffffffffff